01. Lounge, Flooded, A cache of hidden treasure is found in a lockbox! Roll for what it is. An auromvorax.
This looks to have been a lounge, but the furniture is made from shiny leather of some kind. The place is mostly ruined as a burst pipe has filled the room ankle-deep with water. The water is stagnant and algae cling to furniture at the waterline. There are small metal wardrobes off to the side, each has a green light on the front (lockers). However, it looks like a battle has just occurred here as a six-legged weasel-like creature with golden fur the size of a large dog is eating the innards of a rust-coloured iron man (robot).
Monster.
Loot. Lockers need (any) palm-disc to open:
- 1. Handaxe (skymetal, equivalent to adamantium, indestructible)
- 2. Handaxe (skymetal, equivalent to adamantium, indestructible)
- 3. Rapier (synth, plastic-like substance, equivalent to silver and cold iron)
- 4. "Forza" (Halberd, Force). Can be used as a ranged or melee weapon. Reach 5 ft. or range 40/100 ft., one creature. Hit: 1d10 force damage. The attack has disadvantage against any target with polished metal armor or shield and has its range halved when firing through smoke or fog.
- 5. "Dead Space" (Pistol). 2d6, range 50/150), double damage vs undead.
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