Wright
Introduction
Wrights are builders and crafters. When something special is required, a Wright can make it. When strange instructions are found in the ruins of the prior worlds, Wrights can decipher them and, using special components called iotum, craft their own cyphers, artifacts, or installations. In a way, Wrights are especially good at understanding and stealing the fire of creation that burned so brightly in the civilizations that rose to unimaginable heights before the Ninth World. Wrights are the rarest of the already rare numenera scholars; they aren’t afraid of weird or incomprehensible tech—they try to take it apart and learn how to make more.
Wrights are especially skilled in the many tasks related to crafting. They need to be at least a little skilled at a lot of things. They want Intellect to help them decipher and develop numenera plans, identify components, and craft amazing items.
Wrights are not afraid to explore, especially because the iotum they need to make their wondrous items can usually be found only by salvaging it from places where physical danger is certain. They’re happy to don heavy armor to protect themselves from danger, even though it slows them down a little. Though such armor can be restrictive, Wrights can usually rely on allies or followers to help them search out a particularly difficult-to-reach or tight spot.
Wrights in Society:
People are usually very accepting of Wrights since the things they craft are often useful or even necessary, whether that means a wagon, a wall, or an installation that can light up a small community. When Wrights begin to dabble in more exotic installations, automatons, or vehicles, public concern can creep in. A Wright with an automaton servant might be seen by some as a sorcerer who has infused a demonic spirit into crude matter, giving it life like the automatons that litter the landscape and that most people have enough sense to avoid.
But a Wright can be a vital part of any community, especially one that has special needs that can’t be met any other way. With enough time and resources, a Wright can provide clean water, nutrition, defense, and of course, comfortable homes for people to live in.
Wrights get along well with Glaives and Delves. They rely on the former to protect them while they focus on creative tasks, and they trust that Delves will find and return fresh plan seeds and iotum that Wrights need to conduct their basic craft. Nanos can be friendly, but Wrights sometimes find themselves in competition with Nanos who want the same iotum, possibly for their own inscrutable tasks or even as an ingredient for their own crafting.
Arkai often come to Wrights asking for the creation of particular structures or installations. As long as they’re asking and not ordering, the alliance remains on good terms. Wrights are friendly with some Jacks and sour on others; it depends on the Jack in question.
Wrights in the Group:
While an Arkus might naturally assume some authority in a newly founded settlement or allied community, Wrights can also fulfill that role because they tend to remain in such locations for extended periods of time. On the other hand, a Wright is usually happy to let others make the hard decisions so they can focus on making interesting things. In a straight-up fight, Wrights rely on their creations to aid both themselves and their allies; an established Wright might even have created defensive or offensive installations in the group’s base or newly founded settlement.
Wrights and the Numenera:
Wrights wouldn’t exist without the numenera. To craft anything other than mundane objects and structures, Wrights depend on iotum salvaged from scrap found in ruins and other locations, as well as fragments of information encoded in knowledge caches for millions of years or longer. So like Delves and Nanos, Wrights value any and all devices and discoveries related to the numenera and crave more.
Wrights usually craft items that help a larger community, but they can also craft objects to aid themselves, if they can find the plans to do so. Artifacts and cyphers that provide protection, store knowledge, and extend their crafting capabilities further are the kinds of numenera items Wrights are most excited to find or fashion.
Advanced Wrights:
As Wrights gain experience and become more skilled and powerful, they develop more plans for building numenera objects and structures, they can drastically reduce the amount of time required to craft complex objects or structures, and they can take direct control of objects and structures they’ve built to create amazing effects.
Wright Background:
Not everyone that crafts numenera items is a Wright—Wrights are simply those who’ve trained (or otherwise gained) unique abilities related to building wondrous things. Something in your background has put you in this position and is at least partially responsible for your talents.
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