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Shattered Moon

Shattered Moon

  No one remembers what the Shattered Moon was before it was destroyed, or even what broke it. Only high ranking hunters and clergy members have heard the rumors; Vicar Priscilla lost her sanity and Steinhardt was lost the day this astral body was destroyed.   When the Shattered Moon is visible, the following effects apply to the world.  

Creatures

  • Creatures have advantage on Stealth checks.
  • Creatures have disadvantage on Perception checks.
  • Humanoids have advantage on saving throws against madness.
  • Travel

    The world bathes in the light of the Shattered Moon. It has a soft glow, bright yet peaceful—a rare sight in Luyarna. Although it has lost much of its power, the moon’s destruction isn’t without consequences.  

    Lunar Shower

    Fragments of the moon frequently fall upon the world. For each hour that passes, roll a d4. On a roll of 1, a lunar shower begins, which lasts for 1d6 x 10 minutes. During the lunar shower, a rain of ephemeral light falls upon the world. This rain dispels all spells of 5th level or lower upon contact, ends concentration, and halves the range of all magics (to a minimum of 5 feet). Although it looks like solid fragments, the shards of the moon are weightless figments of light.   Creatures with a passive Perception of 15 or higher can see these fragments falling towards them 1 minute before the lunar shower begins.  

    Geistnacht

    When the moon first appears, roll a d4. On a 1, the moon is a Geistnacht, in which case, when it shatters, it does so completely silently, unlike its usual massive shattering sound that echoes through the walls of Luyarna.   The Geistnacht lasts for the duration of the moon, and during it, spirits borne of the moon fly down towards the city looking for souls to harvest. These spirits are sent by eldritch entities under the influence of the moon, trying to mend it and make it whole again.   During a Geistnacht, for each hour the party travels, roll a d6. On a 1 or 2, the party encounters hostile undead. The party can attempt to skirt around the undead and move past them with a group Stealth check against a DC equal to the highest passive Perception score of the undead they could encounter. On a failure, roll a d4 instead of a d6 for the next hour of travel. If the party fails the saving throw by 5 or more, they are immediately noticed and attacked.  

    Madness

    The madness section of each moon refers to a Madness DC, which is indicated in the following table.  
    Average Party Level
    Madness DC
     
    1-4
    11
     
    5-8
    13
     
    9-12
    15
     
    13-16
    17
     
    17-20
    19
     
    21+
    21
      The Shattered Moon lost much of its maddening aura when it was destroyed; it now seeks to become whole again.  

    Short-Term

    Whenever a character gains a short-term madness under the Shattered Moon, the moon attempts to mend its wounds by absorbing part of the character’s life. For the duration of the madness, the character takes 1d6 necrotic damage at the start of each of their turns. Any magical healing chases the moon’s influence away and stops the damage from recurring.  

    Long-Term

    Whenever a character gains a long-term madness under the Shattered Moon, the astral body’s influence over the character’s body becomes more aggressive. One of the creature’s limbs shatters and becomes completely unusable. The character takes 2d6 necrotic damage and must roll a d4 to determine which limb breaks, using the following table:  
    D4
    Limb
    1
    Right Arm: You can no longer hold anything with two hands, and you can hold only a single object at a time.
    2
    Left Arm: You can no longer hold anything with two hands, and you can hold only a single object at a time.
    3
    Right Leg: Your base walking speed is reduced to 5 feet. If you still have at least one leg, you can use a crutch or cane to move at half your original base speed.
    4
    Left Leg: Your base walking speed is reduced to 5 feet. If you still have at least one leg, you can use a crutch or cane to move at half your original base speed.
      The broken limb is untreatable while the Shattered Moon is out. After the moon sets, a healing spell of 4th level or higher can restore the limb to its original state.  

    Indefinite

    A character that gains an indefinite madness under the Shattered Moon becomes its prey, a meal to invigorate it.  
    • Roll a d100:
    • on a result of 33 or lower, the moon’s powers fail before devouring the character, only absorbing the insanity: the character is cured of all madness effects afflicting them.
    • On a roll of 34 or higher, the character’s body is consumed by the moon and they take 10d6 + 40 necrotic damage. If this damage reduces the character to 0 hit points, they are disintegrated into particles of lights that float towards the moon before vanishing.
    Type
    Metaphysical, Supernatural

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