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The Nexus

People

The History of The Nexus so far

The Nexus world is pristine outside of the city and farmland, no other intelligent life on the world. There are glowing manta rays that leap out of the water, along with mana-nibbling fish. The land is fertile, however light is weak--fungus is a staple of the Nexusian diet.   Out in the Stellae, there is evidence of an earlier portal network, though only the highest trained Nexus mages understand the signs. What happened to this civilization and their portal magic is totally unknown.

Current Species & Cultures

Fel: cat-lizards from the tree-filled world of Abessa   Cragfen: stone people from the world of Dirt. Rumors of silicon/glass people also exist.   Haultfolk: humans, dwarves and elves from a standard   Hassa: living flame from the world of the Burning Lip.   Ocean: coalition of living water peoples from the Ocean of Serene Waiting.

Needs & Relations

Fel: They are torn between wanting to remain in the Nexus but also answer the growing local unease with how deeply the Nexus culture is changing their own--as a result, cults have sprung up looking to go back to the old religions and old ways.   Hassa: As beings of living flame, their needs and abilities are wildly different from the rest of the nations. What they really want is to find a way to belong. They do get on well with the Cragfen, as many of their race can withstand the natural heat of a Hassa.   Cragfen: Slow and deliberate, as benefiting their bodily makeup, the Cragfen have the same worries as the fel, but have been much more successful in keeing themselves separate from the Nexus.   Haultfolk: Natural diplomats and city builders, the elves, dwarves and humans of Hault are like the grease that turns the gears of Nexus politics. The people of Hault are invested in maintaining the Nexus and exploring the Stellae.   Ocean: the coalition of living water peoples are by and large very insular. Their main desire is for trade, especially metal and stone work that can resist the pull of the tides of their homeworld. They are aloof as a rule.