Conditions Physical / Metaphysical Law in The New Gods | World Anvil

Conditions

Sometimes characters in Scion are struck by long-term problems or lingering benefits, such as a broken arm or a potent blessing. A Condition is a long-term status that lingers on a single character, affecting the challenges they face, and is usually represented as a Complication or Enhancement (or some mixture of the two). If a Condition causes a character to fail or otherwise suffer a significant setback, it provides 1 Momentum in addition to any gained as a Consolation.

A Condition always includes one or more ways to remove it, called resolutions. The Storyguide can add more resolutions if they make sense. For example, the Hangover Condition fades over time, but an appropriate Health Boon or ridiculous home remedy could end it early. If a Condition is resolved before it naturally fades away, it provides 1 Momentum.

Some Conditions are so tied up with a character that removing them would be a dramatic change, like permanent blindness or paraplegia. These are Persistent Conditions, and can usually only be resolved with roleplaying, with Boons, or other divine attention. Instead, they provide the band with a good source of Momentum.

FIELDS


A band of Scions may find themselves in a cursed temple or a cramped train car, which each impose their own obstacles and opportunities. Fields are similar to Conditions, except that they apply to every character within a specific area. Fields are not defined by distance and have nothing to do with an effect’s range. Instead, they represent a single “place” with distinct features. A cramped elevator is a single Field for a fight, but so are the miles of empty desert surrounding Zerzura.

Fields provide context for the world of the story, so the Storyguide should add features whenever it makes sense. For example, if a character calls down a rainstorm while fighting on a rooftop, the Storyguide might add a Complication to the Field that causes careless characters to slip and fall. Players can suggest such ideas, but the final decision lies with the Storyguide.
Type
Natural

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