Mislude Pokémon League Rules in The Mislude Region | World Anvil
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Mislude Pokémon League Rules

As there is no set order to face the Governors of Mislude, their teams will change to be one Rank above the Challenger's Rank (Up to Pro). As well, the Challenger may only use the same number of Pokémon as the Governor. While Trainers can only challenge a Governor once per in-game day, there is no limit on how many times one may challenge them. Be careful, as they might also have Pokémon not commonly found in Mislude on their teams as well as know Moves obtained by TMs, Tutors, or as Egg Moves (essentially, if a Pokémon has ever been able to learn it, a Governor’s Pokémon might know it!).
During League Battles, the Governor will send out their Pokémon first, and are not allowed to switch (unless done so with Moves, Abilities, or Held Items). PCs are allowed to switch at any time.
Starting at Amateur Rank, Governors will begin to utilize Held Items. They initially will only have two Pokémon holding Held Items. This will increase by two every Rank above Amateur. Governors can use up to 2 Potions (the type being relative to their Rank) while Elite 4 Members and the Champion can use up to 2 Full Restorers. PCs are allowed to use any consumable Items at any time. *The switching rule does not apply to the Elite Four or the Champion.

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