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Elfim

Elfim is a Race of human like beings that look a lot like the elves from mythology most Elves are pale in skin color with flashy color hair, however their are elves of fare skin and even of dark grey skin color though those elves had developed their skin color from a sub Race that were stranded on a moon during early exploration and being forced to evolve along different lines due to the moons conditions. Elves are a proud and ancient race that has been around the galaxy for millennia discovering all it's secrets. and is responsible along with the Felnack and Mesarsi for forming the Imperium. The Elfim believe that their Gods seeded the galaxy with intelligent life and set the Elfim their chosen race to discover and guide the other races to unity and watch over and govern the galaxy peacefully. While most modern Elfim politicians and citizens may not share that original religious view point any more most still believe in their responsibility to protect the peace in the galaxy. Elfim may not be completely free of greed and corruption but they are pretty close. The Elfim home world shares the name of the species and the Elves hold around 200 colony worlds as well as a seat on the Imperium console at center point station. Elfim are also responsible for much of the tech used by many species today to communicate and locate and colonize new worlds.

Basic Information

Anatomy

Tall usually lanky bipedal hominoids Long legs and arms eyes and hair color match and hair is usually of an unnatural color as opposed to human hair I.E blue and green V.S black and brown.

Biological Traits

Humanoid like Tall long ears exotic hair color

Genetics and Reproduction

Vary similar to humans with only micro differences.

Growth Rate & Stages

0-50 Early childhood 50-100 adolescence 100-200 Teenage 200-500 early adult hood 500-700 middle adult hood 700-1000 Elderly 1000-1500 old

Ecology and Habitats

The Elfim world developed similarly to earth but with more forested parts of the world and only one major desert below their equator in the current timeline of the stories Elfim is mostly cities but with to major continents conserved for nature and wildlife.

Dietary Needs and Habits

Elves are much more Vegan oriented then humans. that is not to say they don't eat meat but it is primarily for ritual and celebratory ocations.

Biological Cycle

N/A

Behaviour

Elfim society is very Victorian type of society there is a ruling family and a theocratic government. a class system is in place though there are no restrictions on mateinging or mingling with other class levels Though there are still stigma that you would expect from different classes.

Additional Information

Social Structure

Victorian English

Domestication

N/A

Uses, Products & Exploitation

Mostly Technology

Facial characteristics

Long ear's and brightly colored hair

Geographic Origin and Distribution

Their Home world Elfim and about 100 colonies worlds

Average Intelligence

Advanced

Perception and Sensory Capabilities

Similar to humans Heightened hearing and have closed to a sort of sixth sense while in nature.

Symbiotic and Parasitic organisms

N/A

Civilization and Culture

Naming Traditions

The 12 noble family's are the Tao, Siggra, Natera, Alfheim, Telga, Matasuna Regal, Dormon, Tulk, Vaspla, Elv, and the current ruling House Vanir

Major Organizations

The 12 Noble Houses the Elfim Counsel the Elfim Defense Fleet and the Elven Planatory Relief and discovery Fleet

Beauty Ideals

Elves typically see the beauty in nature and natural things as well as spirituality and intellect.

Gender Ideals

Elves tend to have pretty strict gender Ideals though not gender rolls as female elves can be an stem fields and positions of power just as often and easily as male elves.

Courtship Ideals

Elves believe in a prosses called bonding which is similar to human ideals of marriage but are done on a psychological and spiritual level not just physicals.

Relationship Ideals

Elves believe in one life partner even if it is with a shorter lived species this means however that they can spend decades looking for the right partner, this also makes it rare and difficult for them to choose a shorter lived species like humans as partners.

Average Technological Level

Type 2

Major Language Groups and Dialects

Elfim has long sense unified a diolect of one universal language though the Noble houses will sometimes revert to an older diolect to flaunt status or rebuff commeners from a conversation

Common Etiquette Rules

Victorian Monoecy and Patriarchal style

Common Dress Code

Fancy evening and high class wear lots of flowing dresses and and suits similar to humans

Culture and Cultural Heritage

Noble classes and Class structure from High to low

Common Customs, Traditions and Rituals

Very polite and corgial though Noble class can come off as stand off ish sometimes.

Common Taboos

Destroying of nature or natural life disrespecting of high status members greed and hubris

History

Elfim Is one of the 3 oldest races in the galaxy and thus have a rich and long history that to be summed up would still take quite a lot of work, essentially they discovered ancient machines that led them to what humans call center point station they then disifered data from what they believed to be their Gods left behind once deciphered they believed it to be instructions to help go out and be the shepherds of the galaxy.  Fast forward a few thousand years and the Elfim have done as their Gods asked with the help of several other Races of Aliens.

Historical Figures

Doven Frayer: the general who fought alongside humanity to defeat the Emari    Emilia Vanir: The princess who helped save the galaxy from the Technomanser Cult    The original heads of the 12 noble family's  Josten Tao, Fraya Siggra, Moto Natera, Fay Alfheim, Deston Telga, Jorell Matasuna,  Kellin Regal, Vesta Dormon, Kahn Tulk, Eria Vaspla,  Afle Elv, and Krota Vanir who all set out from center point station to explore the galaxy and bring peace.

Common Myths and Legends

The Elves believe in a Race of Gods similar to the Asier from Norse mythology with their being 4 primary gods representing Life, Death, Nature, and Honor.

Interspecies Relations and Assumptions

Mostly human but can be with the Mesarsi and Felanic
Lifespan
1000-1500 years
Conservation Status
N/A
Average Height
Male: 6'5-6'8 Female: 6'0-6'5
Average Weight
Male: 180-200 Female 140-160
Average Physique
Skinny/Thin
Body Tint, Colouring and Marking
Warriors/ solders will sometimes dawn ceremonial war paint
Related Organizations

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