Sunsworn Adventurers Guild
An Adventurers Guild prominent in the Three Cities. Adventurers are split into smaller adventuring parties, and given tasks fitting to their skill sets. This can be as simple as running errands and collecting goods from the other two cities, to government ambassadors, and collecting magical research.
Structure
The Head of the Guild: Responsible for creating a council of advisors, and passes laws based on group votes
Guild Council: Chosen by the Guild Head, Represents various adventurers.
Adventuring Party Ambassadors: Represents the various parties, helps to convey messages to the parties, is only formal in name. Can be changed or chosen by an individual group.
Guild Council: Chosen by the Guild Head, Represents various adventurers.
Adventuring Party Ambassadors: Represents the various parties, helps to convey messages to the parties, is only formal in name. Can be changed or chosen by an individual group.
Public Agenda
Goodwill to the three cities, and helpful to the citizens.
Assets
There are Guildhouses in all Three Cities where adventurers can stay, and the headquarters is known to have some very prominent items.
History
Founded by Cevonté Sunsworn around 100 years before the present of the campaign, the guild has been slowly growing in power and social standing with the various leaders of the Three Cities.
Current Head:
Cimmeris,(They/them) A Water Genasi
Council:
Blainzot Pog (She/her), Gnomish Wizard
Eritdric Orefall (He/they), Dwarf Cleric
Halaerla Leomenor (She/Xe), Half-elf Sorceror
Quest (He/him), Tiefling Monk
Kadejah Torrent (All pronouns), Human Fighter
Cimmeris,(They/them) A Water Genasi
Council:
Blainzot Pog (She/her), Gnomish Wizard
Eritdric Orefall (He/they), Dwarf Cleric
Halaerla Leomenor (She/Xe), Half-elf Sorceror
Quest (He/him), Tiefling Monk
Kadejah Torrent (All pronouns), Human Fighter