Villa of Head Magistrate Fasni Zamér
Purpose / Function
This building was meant to contain all of Head Magistrate Zamér's worldly possessions and provide a place for him to raise his family, as well as give him a place to escape from the hectic quotidien of being in such an important role.
Architecture
The building is built of a stucco-like stone that is endemic to Zamér's native Ensik, as well as Gúlb Tiles. It has two levels and a small basement area, not including the tower that rises another fifteen feet above the structure. It is built around a central courtyard that contains six columns holding up a roof with a hexagonal opening for rain and light. Rooms surrounding it are the bedrooms for both its owners and their servants, a dining area, a kitchen, and Zamér's personal study and library. There are stairs that lead to an attic where Zamér kept his trophies and his treasure, and another set that lead down to his wine cellar and basement storage.
History
The place was built in the late years of Head Magistrate Zamér's life. His two children were born here, and he spent a large amount of his free time here. But following his death, his remaining family left and returned to his more modest estate in the capital. The place slowly began to crumble, and sometime within the past few months, a dark presence took over the place, raising zombies and summoning demonic creatures to cause havoc in the nearby countryside.
RUINED STRUCTURE
1964
1964
Type
Mansion / Villa
Parent Location
Related Report (Primary Locations)
Related Report (Secondary Locations)
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