Blood Alchemist in The Legend of Elemental | World Anvil
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Blood Alchemist

Mad scientists, savage cannibals, unorthodox healers, these wizards primarily focus on trading damage, regeneration, and sometimes healing others. This class relies heavily on physical combat and mainly uses spells to heal themselves in combat.

Blood Alchemist


Hit Points

Hit Dice: d12 per Blood Alchemist level
Hit Points at first Level: 1d12 +Con
Hit Points at Higher Levels: 1d12 +Con

Proficiences

Armor: None
Weapons: None
Tools: Alchemists Supplies
Saving Throws: Wisdom, Constitution
Skills: Choose 2 dexterity skills and Athletics

Overview & Creation

A cruel power hated by all, Blood Alchemists carry the Chaos Taint and drain their victims' strength to fuel their own.


Class Features

Bloodborn


Resistance to Slashing Damage  

Regenerate


Regenerate 1 health per level per turn.  

Monstrous


Your fingers are like claws, blades that act like a simple weapon with 1d8 slashing damage  

Fire Resistance


Gain Fire Resistance  

Proficient


Gain proficiency with any weapon of your choice  

Terrifying


Gain advantage when using intimidation  

Cannibal


Consume the hearts of humans to regain 4d6 HP  

Alchemist


You always have advantage when performing Alchemy (Non Magical)  

Natural Armor

Increased base AC by 2  

Pheromones

You always have advantage on persuasion or deception checks  

Power Thief


You may use the powers and class abilities of someone who's blood you drink. 1 hour per gallon.


Spellcasting

Spellcasting Ability: Wisdom or Constitution


Subclass Options

Wendigo


Blood Sucker: Regenerate full health by sucking a medium creature completely dry of blood. Applies -1 to Constitution Saves until the next long rest. (Stacks.)
The Hunger: Exhaustion has no effect on you.
The Beast: regain health equal to 1/4th the damage you deal on any physical attack.  

Brood Master


Abominable Genes: You can use the Chaos Taint to turn your children into abominations.
Venomous: You produce a venom that allows you to mind control one person for one day once per day.
Brood Lord: You can persuade Abominations to join your hoard.


LevelProficiency
Bonus
Features1st2nd3rd4th5th6th
1+2Attune to Element, Bloodborn300000
2+2Regenerate, Monstrous410000
3+2Unlock Subclass520000
4+2Ability Score Improvement-30000
5+3Fire Resistance, Proficient-41000
6+3Terrifying-51000
7+3Subclass level 2-62000
8+3Ability Score Improvement-72000
9+4Cannibal-83000
10+4Alchemist, Natural armor-94100
11+4Proficient-104200
12+4Ability Score improvement-115300
13+5Subclass level 3-125300
14+5Raw Element--6300
15+5---7310
16+5Ability Score Improvement--7410
17+6Poison Immunity--7510
18+6Pheromones--7510
19+6Ability Score Improvement--7520
20+6Power Thief--7521

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