A Guide for Adventures in the Known World in The Known World: Over the Edge of Redoute | World Anvil

A Guide for Adventures in the Known World

Behold and well met, Adventurer! It has been quite some time since we last saw one so filled with wanderlust as yourself. But don't you worry, we've experience enough to help get you in the right direction. After you've finished here you'll be equipped with just what you need to start down the Adventures' Road right.
— Thomas von Horn - proprietor of 'Abenteuer's Launch'

A GRITTY OUTLOOK

The lands of the Known World have long been in the grips of unease and tension since the fall of the Old Empire. Local lords, grafs, continue to squabble over borders and power which continues to leave the roads unsafe, outsiders untrusted, and a continual feeling of unrest as at any moment bandits (or worse, some graf's army) may come riding over the hill and raiding you and yours. Due to this continued game the nobles seem content to play, the Known World as a whole is ripe with opportunities for those that are willing to roll the dice and see what fortune holds for them.   Due to the continued state of constant threat of attack, the general populace have long since come together and built up strong cities in order to try and better protect themselves. Because of this long establish urban center-dominated landscape, agrarian villages and towns are rare gems that grafs protect with extreme jealousy. You will often find large garrisons of knights and troops near any shire.   The large cities are the crowning jewel of the nobility. They are the epicenter of a graf's military and political power. With this constant state of changing alliances and power moves, the courts of the nobility are as bloody as the battlefields littered with their corpses. This culture has changed the world as the wood of a whiskey barrel forever bares the scent of its charge. Peace is hard to find and even harder to maintain.


Cover image: by Ralph Horsley

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