House of Penthru: Harwam Bedroom Building / Landmark in The Kingdom of Khemit | World Anvil
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House of Penthru: Harwam Bedroom

The door to this room is gone. The walls appear to have hack marks in it. Inside, the furniture also appears to have been hacked and thrown around. Investigating the rubble and there are clay and wooden toys of a child and bits of colored fabric, scattered. Most are broken both to time and violence. There is a Senet box, but the pins (ivory), are not all there. No remains are found. Those that disturb the toys, will wake the Attic Whisper. It is the lost Ba of Harwam, the boy who lived in this house. it is active due to the negative Ka flowing into the house. Harwam doesn’t leave this floor as he’s afraid of below (The haunts). His form is that of a collection of cobwebs and rags with a small dog skull for a face. Initially he is shy, not knowing who the players are, but then will try to play with them. He will try to keep the players here to play with him and will bite them if they leave. Harwam can be destroyed as per undead, he is sustained by the tainted Ka energy. if he sees Ariseti’s ring, he will cry out for her, then disappear leaving echoing crying in the house. Harwam can’t be coaxed out, but the ring bearer will have a feeling of being followed as Harwam stays nearby. If the ring is taken and one of the toys, then Harwam’s Ba will haunt the toy, escaping the house.
Type
Room, Common, Bedroom

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