Researcher: PALEONTOLOGY
Associated Skills: Education Skills, Survival
CRAFTING++
PASSIVE POKEMON SUPPORT+
TRAVEL AND INVESTIGATION+
TRAINER COMBAT+
Researchers study various academic fields and apply them to Pokémon: General Knowledge, Apothecary, Botany, Chemistry, Climatology, Crystal Artifice, Occultism, Paleontology, and Pokémon Caretaking. The world is a vast place with many complex subjects. It’s simply not possible for someone to know everything about everything, but delving deep into a handful of topics can reap many benefits. While most trainers aim to be the best, Researchers aim to know the most. Researchers become experts on the subjects that interest them. They learn how to apply this information to conflicts off and on the battlefield alike. The Researcher Class is perhaps one of the most difficult and subtle classes to play, but extremely versatile in its scope; knowledge is power, after all. Researchers all must choose carefully how to proceed with their FEATURES, as their choice of specialization will make a large impact on how they are able to apply their skills. Researcher is all about having the knowledge to make the most of any situation or challenge. When you choose to take the Researcher Class, you will advance in Fields of Study that represent more narrow topics of research. Two characters with the Researcher Class can play very differently as a result!
PASSIVE POKEMON SUPPORT+
TRAVEL AND INVESTIGATION+
TRAINER COMBAT+
Researchers study various academic fields and apply them to Pokémon: General Knowledge, Apothecary, Botany, Chemistry, Climatology, Crystal Artifice, Occultism, Paleontology, and Pokémon Caretaking. The world is a vast place with many complex subjects. It’s simply not possible for someone to know everything about everything, but delving deep into a handful of topics can reap many benefits. While most trainers aim to be the best, Researchers aim to know the most. Researchers become experts on the subjects that interest them. They learn how to apply this information to conflicts off and on the battlefield alike. The Researcher Class is perhaps one of the most difficult and subtle classes to play, but extremely versatile in its scope; knowledge is power, after all. Researchers all must choose carefully how to proceed with their FEATURES, as their choice of specialization will make a large impact on how they are able to apply their skills. Researcher is all about having the knowledge to make the most of any situation or challenge. When you choose to take the Researcher Class, you will advance in Fields of Study that represent more narrow topics of research. Two characters with the Researcher Class can play very differently as a result!
Researcher
[Class][Branch]
Prerequisites: An Education Skill at Novice Rank
Static
Effect: Choose two Researcher Fields of Study. You may take Features from those Fields with this instance of Researcher. Gain one Feature from a chosen Researcher Field for which you qualify.
Note: Researcher is broken up into multiple Fields of Study. You may not take Features from a Field of Study you haven’t chosen with the base Researcher Feature. You may take Researcher any number of times, each time choosing two different Fields of Study.
PALEONTOLOGY RESEARCH FIELD Fossil Restoration
Prerequisites: Paleontologist, Novice Pokemon Education
At-Will – Extended Action
Target: A Fossil you are reviving
Effect: The resulting Pokémon is born with 2 fewer Tutor Points, and gains its second Basic Ability. If it has only has one Basic Ability, it gains one of its Advanced Abilities, chosen by the GM. This Feature does not affect how the Pokémon continues to gain Abilities.
Ancient Heritage
Prerequisites: Fossil Restoration
At-Will – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns Ancient Power. If the target has Ancient Power in its Level-Up List, Ancient Heritage costs no Tutor Points. As a static effect, whenever your Pokémon use Ancient Power, its activated effect occurs on 18+ and you may always choose whether it deals Physical or Special Damage, using the appropriate attack Stat.
Genetic Memory
Prerequisites: Ancient Heritage, Expert Pokémon Education
Daily x2 – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns any Move from its Egg Move or Tutor Move List. Genetic Memory may target a Pokémon only twice: once with a Tutor Move and once with an Egg Move. Egg Moves tutored this way do not count against the limit of 3 for TM and Tutor Moves.
Prehistoric Bond
Prerequisites: Fossil Restoration, Expert Pokémon Education
At-Will – Extended Action
Target: The remains of a Fossil you revived
Effect: You also produce a Held Item from the remnants of the Fossil. The effect of this Held Item is based on the highest Base Stat of the individual Pokémon being Revived, counting the effects of Nature but no other effects that alter Base Stats. If there is a tie, the GM decides which Base Stat is used. This Held Item may only be used by Pokémon revived from Fossils.
HP – Relic Crown: The holder gains a +2 Bonus to all Save Checks.
Attack – Primal Frame: The holder’s damaging attacks have their Critical Hit Range extended by +1.
Defense – Prehistoric Razors: When a foe hits the holder with a damaging Melee Attack, the holder may cause them to lose a Tick of Hit Points as a Reaction.
Special Attack – Primal Cloak: The holder’s damaging attacks have their Effect Range extended by +1.
Special Defense – Prehistoric Aegis: The holder gains 5 Damage Reduction against Ranged Attacks.
Speed – Relic Sash: The holder gains +2 Evasion against status Moves.