Range Keywords

Burst X – The Move hits all legal targets surrounding the user in a radius of X.

Cardinally Adjacent Targets – The Move hits all cardinally adjacent targets.

Close Blast X – The Move creates an X by X square adjacent to the user and hits all legal targets within.

Cone X – The Move hits all legal targets in the square immediately in front of the user and in 3m wide rows extending from that square up to X meters away.

Line X – The Move creates a line X meters long starting from the user and hits all legal targets in that line. When used diagonally, apply the same rules as for diagonal movement.

Melee 1 Target – The Move hits one target adjacent to the user.

Ranged X – 1 Target – The Move hits one target within X meters of the user. Sometimes, such Moves can hit multiple targets and are labeled as such, in which case each target must be within the requisite number of meters of the user.

Ranged X – Blast Y – The Move creates a Y by Y square up to X meters away and hits all legal targets within.