Martial Artist
Associated Skills: Combat
TRAINER COMBAT+++++
A front-line fighter that can specialize in a variety of fighting styles and excels at Fighting-Type offense.
Martial Artists strive to learn the arts of physical combat, admiring the power of Fighting-Type Pokémon. Some may practice Martial Arts as a sport; others out of necessity and survival. Whatever the motivation, these trainers hone their bodies into powerful weapons through practice and dedication, and can show Pokémon how to do the same.
There are many different styles of Martial Arts, and many emulate various Pokémon. Some trainers learn to punch like a Hitmonchan; others to kick like a Hitmonlee. And while the forms and variations are many, they all turn Martial Artists into powerful opponents to be feared and respected.
Note: The various Abilities and their associated Moves do in fact correspond to various martial arts in some ways; they may not reflect reality, but rather how the styles have been interpreted through various Pokémon in the franchise.
Guts: Inspired by Throh, this style resembles Judo or Wrestling.
Inner Focus: Inspired by Sawk, this style resembles Karate.
Iron Fist: Inspired by Hitmonchan, this style resembles Boxing.
Limber: Inspired by Medicham, this style aims to exploit pressure points and focus Aura.
Reckless: Inspired by Hitmonlee, this style resembles Taekwondo.
Technician: Inspired by Hitmontop, this style resembles Capoeira.
MARTIAL ARTIST MOVES Rank 1 Moves
Rank 2 Moves
Rank 3 Moves
MARTIAL ACHIEVEMENTS Wrestlemania
Prerequisites: Guts Ability
1 AP – Swift Action
Trigger: You begin your turn with Dominance in a Grapple
Effect: This turn, you may perform two different Grappling Effects as a Full Action instead of just one.
Heightened Intensity
Prerequisites: Inner Focus Ability
2 AP – Shift Action
Effect: You may use Focus Energy as a Free Action
Pummeling Momentum
Prerequisites: Iron Fist Ability
1 AP – Free Action
Trigger: You hit a foe with a Move affected by Iron Fist
Effect: You Tag the triggering foe and gain a +1 bonus to your Accuracy Rolls and Evasion against that foe. Each subsequent time that you hit the Tagged foe with a Move affected by Iron Fist, this bonus increases by +1, to a maximum of your Combat Rank. If you ever spend a turn without successfully hitting your Tagged foe, the foe loses their Tag and the bonus is lost.
Bend Like the Willow
Prerequisites: Limber Ability
2 AP – Free Action, Interrupt
Trigger: An adjacent foe initiates a Disarm, Grapple, Push, or Trip Maneuver against you, and either misses or fails the Opposed Check.
Effect: You may attempt the same Combat Maneuver against the triggering foe as a Free Action.
Soft Landing
Prerequisites: Reckless Ability
1 AP – Free Action
Trigger: You take fall damage, or miss with Jump Kick or High Jump Kick
Effect: When taking fall damage, calculate the result as if you had fallen X meters less, where X is half your Combat Rank. If you miss with Jump Kick or High Jump Kick, you lose no Hit Points as a result.
Whirlwind Strikes
Prerequisites: Technician
1 AP – Full Action
Effect: You may use Rock Smash, targeting against any number of adjacent foes. You do not count as Flanked for one full round.
Inner Focus: Inspired by Sawk, this style resembles Karate.
Iron Fist: Inspired by Hitmonchan, this style resembles Boxing.
Limber: Inspired by Medicham, this style aims to exploit pressure points and focus Aura.
Reckless: Inspired by Hitmonlee, this style resembles Taekwondo.
Technician: Inspired by Hitmontop, this style resembles Capoeira.
MARTIAL ARTIST MOVES Rank 1 Moves
Move | Prerequisites |
Acupressure | Limber |
Arm Thrust | Technician |
Double Kick | None |
Focus Energy | None |
Karate Chop | Inner Focus |
Low Sweep | None |
Mach Punch | Iron Fist |
Rolling Kick | Reckless |
Vital Throw | Guts |
Move | Prerequisites |
Brick Break | None |
Circle Throw | Guts |
Comet Punch | Iron Fist |
Counter | Limber |
Low Kick | Inner Focus |
Jump Kick | Reckless |
Power Trick | Limber |
Quick Guard | Technician |
Move | Prerequisites |
Cross Chop | Inner Focus |
Close Combat | None |
Triple Kick | Technician |
High Jump Kick | Reckless |
Sky Uppercut | Iron Fist |
Storm Throw | Guts |
MARTIAL ACHIEVEMENTS Wrestlemania
Prerequisites: Guts Ability
1 AP – Swift Action
Trigger: You begin your turn with Dominance in a Grapple
Effect: This turn, you may perform two different Grappling Effects as a Full Action instead of just one.
Heightened Intensity
Prerequisites: Inner Focus Ability
2 AP – Shift Action
Effect: You may use Focus Energy as a Free Action
Pummeling Momentum
Prerequisites: Iron Fist Ability
1 AP – Free Action
Trigger: You hit a foe with a Move affected by Iron Fist
Effect: You Tag the triggering foe and gain a +1 bonus to your Accuracy Rolls and Evasion against that foe. Each subsequent time that you hit the Tagged foe with a Move affected by Iron Fist, this bonus increases by +1, to a maximum of your Combat Rank. If you ever spend a turn without successfully hitting your Tagged foe, the foe loses their Tag and the bonus is lost.
Bend Like the Willow
Prerequisites: Limber Ability
2 AP – Free Action, Interrupt
Trigger: An adjacent foe initiates a Disarm, Grapple, Push, or Trip Maneuver against you, and either misses or fails the Opposed Check.
Effect: You may attempt the same Combat Maneuver against the triggering foe as a Free Action.
Soft Landing
Prerequisites: Reckless Ability
1 AP – Free Action
Trigger: You take fall damage, or miss with Jump Kick or High Jump Kick
Effect: When taking fall damage, calculate the result as if you had fallen X meters less, where X is half your Combat Rank. If you miss with Jump Kick or High Jump Kick, you lose no Hit Points as a result.
Whirlwind Strikes
Prerequisites: Technician
1 AP – Full Action
Effect: You may use Rock Smash, targeting against any number of adjacent foes. You do not count as Flanked for one full round.
Martial Artist
[Class]
Prerequisites: Basic Martial Arts, Novice Combat
Static
Effect: Choose one of the abilities listed below. You gain the chosen Ability, and its associated tags. Whenever you gain any Martial Artist Feature, you also gain the associated tags.
Guts | [+HP] |
Inner Focus | [+Speed] |
Iron Fist | [+Defense] |
Limber | [+Speed] |
Reckless | [+Attack] |
Technician | [+Speed] |
Martial Training
[Ranked 3]
Rank 1 Prerequisites: Martial Artist
Rank 2 Prerequisites: Martial Artist, Expert Combat
Rank 3 Prerequisites: Martial Artist, Master Combat
Static
Effect: Learn two Martial Artist Moves. You may choose any Move marked with the Martial Training Rank you are taking or lower. You must meet a Move’s Prerequisites to choose that Move.
My Kung-Fu is Stronger
Prerequisites: Martial Training Rank 1
At-Will – Free Action
Trigger: A foe provokes an Attack of Opportunity
Effect: You may use Rock Smash instead of an unarmed Struggle Attack. If you do, Rock Smash’s Effect Range is increased by +2.
Martial Achievement
Prerequisites: Martial Artist
Static
Effect: You gain a Martial Achievement based on your Chosen Ability.
Second Strike
Prerequisites: Martial Artist
At-Will – Free Action
Trigger: You attempt to use a Grapple, Push, Trip, or Disarm Combat Maneuver but fail the Opposed Roll
Effect: You may immediately use Rock Smash or a Struggle Attack against your target as a Free Action.