HERBAL RESTORATIVES

Herbal Restoratives function differently from most normal Restorative items. While you can spray as many Potions on a Pokémon or Trainer each day as you like, using too many Herbal Restoratives in one day can be detrimental. However, using just one or two a day is fine and can even be better than using normal Restoratives!   Keep track of how many Herbal Restoratives a Pokémon or Trainer consumes. This count is reset after each Extended Rest.   The first time a Pokémon or Trainer consumes an Herbal Restorative in a given period, they gain a Food Buff that can be traded in to gain a +2 bonus on a Save Check.   The second time a Pokémon or Trainer consumes an Herbal Restorative in a given period, they become unable to gain Food Buffs or Temporary Hit Points until they take an Extended Rest.   The third time and every time thereafter that Pokémon or Trainer consumes an Herbal Restorative in a given period, roll 1d6. 1 corresponds to Attack, 2 to Defense, 3 to Special Attack, 4 to Special Defense, 5 to Speed, and 6 is re-rolled. The user’s default Combat Stage for the rolled Stat is reduced by 1 until they take an Extended Rest.