Capsule Canon

Capsule Cannons - or Cap Cannons for short - are two-handed pieces of Equipment which can be loaded with different types of Capsules (Caps) and fired. They can be fired as a Standard Action, and the range and effect of the Cannon depends on the Cap used. A Cap Cannon may have up to five Caps loaded in it at once, and they do not have to be fired in any particular order. You may load up to two Caps into a Cannon as a Standard Action. There are three types of Caps: Bean Caps, Glue Caps, and Net Caps. In addition to Caps, Capsule Cannons can also be loaded with Smoke Bombs, Pester Balls, and Poke Balls. When fired this way, these items behave normally but have a Range of 10 meters.
List Price 5000   Bean Cap - Bean Caps shoot as a small cloth projectile filled with beads, which explodes upon contact, dealing some damage.
Cost per Cap: $50
AC: ( 6 minus Tech Edu Rank, Minimum 2 )
Range: 10 meters
Effect: The target takes 20 Physical, Normal-Type Damage. On 18+, the target is Tripped and loses a Tick of Hit Points.   Glue Cap - Glue Caps shoot as a sticky orb that explodes upon contact, covering the target in a sticky adhesive.
Cost per Cap: $100
AC: ( 8 minus Tech Edu Rank, Minimum 2 )
Range: 8 meters
Effect: Cause the target to become Slowed, and their Initiative is lowered by 5. On 18+, the target is also Stuck and Trapped.   Net Cap - Net Caps expand into a strong fibrous net that cling to and entangle their target.
Cost per Cap: $200
AC: ( 10 minus Tech Edu Rank )
Range: 6 Meters
Effect: Targets hit by a Net Cap gain all the effects below while the net remains on them. Targets may attempt to remove the Net as a Standard Action; if they do, they make a Save Check with a DC of 15, adding their Power Capability as a bonus to their Roll. Targets may automatically remove the Net as an Extended Action.   »» If the target is a Wild Pokémon, Capture Rate is increased by +20
»» If the target is Large Size or smaller, they take a -3 penalty to Accuracy Rolls
»» If the target is Medium Size or smaller, they are Slowed and Vulnerable
»» Sky and Levitate Speeds cannot be used; the target is forced to lower themselves to the ground (without taking fall damage).