Ability List: V-Z
Vanguard
Static
Effect: The user gains a +5 Bonus to all Damage Rolls against targets with an initiative lower than itself that have not yet acted that round (having Ante’d up your Action via an Interrupt or similar on a previous round does not count as having acted that round). Venom
Static
Effect: The user gains Last Chance with Poison. Vicious
Scene – Special
Trigger: The user uses Hone Claws
Effect: Connection – Hone Claws. When this Ability is activated, choose one effect; the user gains another Standard Action this round; or the user increase their Critical Hit Range on all attacks by +2 for the remainder of the encounter. Victory Star
Static
Effect: Any allied Pokémon in the encounter gain a +2 Bonus to Accuracy Rolls. Vigor
Daily – Free Action
Trigger: The user uses Endure
Effect: Connection – Endure. When this Ability is activated, after being set to 1 Hit Point, the user gains a Tick of Hit Points. Furthermore, if the Move that triggered Endure gave the user an Injury from Massive Damage, the user does not gain that Injury.
Defensive. Vital Spirit
Static
Effect: The user is immune to the Sleep condition, and cannot use the move Rest.
Defensive. Volt Absorb
Static
Effect: The user is immune to the damage and effects of Electric-Type attacks, and whenever they are hit with an Electric Type attack, they gain Hit Points equal to a Tick of Hit Points.
Defensive. Voodoo Doll
Daily – Free Action
Trigger: The user uses the Move Curse as a Ghost Type
Effect: Connection - Curse. Choose an additional target within 8 meters of the user to become Cursed. Wallmaster
Static
Effect: Connection – Barrier. Whenever the user uses Barrier, they may choose to either gain +2 Defense Combat Stages, or place 2 additional segments of Barrier. Wash Away
Daily – Free Action
Trigger: The user hits with a Water Type Move
Effect: Before the Move “hits”, all Combat Stages on targets hit by the Move are reset to their default (usually 0), and all coats on the targets, except ones placed by Water Sport, are destroyed. Water Absorb
Static
Effect: The user is immune to the damage and effects of Water-Type attacks, and whenever they are hit with a Water Type attack, they gain a Tick of Hit Points.
Defensive. Water Veil
Static
Keywords: Immune
Effect: The user is immune to Burns.
Defensive.Wave Rider
Static
Effect: While in water, the user’s Speed Stat gains +4 Combat Stages. Remove these Combat Stages if the user exits the water.
Weak Armor
At-Will – Free Action
Trigger: The user takes Physical damage.
Effect: The user may lower its Defense by 1 Combat Stage, and gain +1 Speed Combat Stage. This is done after the triggering damage is resolved. Weaponize
Static
Effect: While being wielded as a Living Weapon and being actively Commanded as a Pokémon, the user may Intercept for its Wielder as a Free Action. Weeble
At-Will – Standard Action, Reaction
Trigger: The user is hit by a damaging attack
Effect: The user may make an AC4 Physical Attack against an adjacent target. If the attack hits, the target loses Hit Points equal to 1/3rd of the damage taken by the user from the attack that triggered Weeble. Weird Power
Static
Effect: If the user’s Attack is higher than its Special Attack, the user may add its Attack Stat to its Special Damage Rolls. If their Special Attack is higher, they user may add its Special Attack Stat to its Physical Damage Rolls. This does not stack with Mixed Power. Whirlwind Kicks
Static
Effect: Connection – Rapid Spin. When the user uses the Move “Rapid Spin”, it has a range of “Burst 1” instead of Melee and gains the Priority keyword.
Effect: Connection – Triple Kick. When the user uses the Moves “Rapid Spin” or “Triple Kick”, they have a range of “Burst 1”.
White Flame
Static
Effect: The user may not make rolls to cure themselves from the Enraged condition. However, while Enraged, the user gains a +5 Bonus to all Damage Rolls. White Smoke
Static
Effect: The user’s Combat Stages, Evasion, or Accuracy may not be lowered except by the user’s own Moves and effects.
Defensive. Windveiled
Static
Effect: The user is immune to the damage and effects of Flying-Type attacks. If the user is hit by a Flying-Type attack, the user raises the Damage Base of their next Flying-Type Move by +1.
Defensive.
Effect: The user is immune to the damage and effects of Flying-Type attacks. If the user is hit by a Flying-Type attack, the user gains +1 Speed CS.
Defensive. Winter’s Kiss
Static
Effect: The user does not take damage from Ice-Type Moves. Whenever the user uses or is hit by an Ice-Type Move, the user is healed by a Tick of Hit Points.
Defensive. Wishmaster
Static
Effect: Connection – Wish. Whenever the user uses Wish, the user may pick one of the following effects: the target is healed instantly instead of the following round; or the target gains +2 CS to the Stat of their choice upon being healed; or the target is cured of any Status Affliction. Wistful Melody
Scene – Free Action
Effect: Connection – Sing. Whenever the user uses Sing, they may activate to his Ability to cause targets that are targeted by Sing have their Attack and Special Attack lowered by -2 CS each, whether Sing successfully hits that target or not. This Ability does not affect targets with the Soundproof Ability. Wobble
Scene – Free Action
Trigger: The user is hit by a damaging attack
Effect: The user may use either Counter or Mirror Coat as a Reaction, ignoring Frequency. Wonder Guard
Static
Effect: Only damaging attacks that are Super-Effective affect the Pokémon with Wonder Guard; all other damaging attacks cannot hit the user or deal damage. Wonder Guard loses its effect if the user has no weaknesses.
Defensive. Wonder Skin
Static
Effect: The user gains +6 Evasion against Status Moves.
Defensive. Zen Mode
Static
Effect: Keep two sets of Base Stats for Darmanitan, the first set of Base Stats are its normal stats while the second will be referred to during Zen Mode. The HP Stat for both sets of Base Stats must be the same. If Darmanitan has its Base Stats altered in any way, both sets of Base Stats are affected. As a Free Action, Darmanitan may activate Zen Mode if it is at less than 50% of its full Hit Points. Darmanitan may change back from Zen Mode as a Free Action if its Hit Point total is at 50% or higher. Darmanitan may switch from one form to another once per Scene.
Scene - Swift Action
Effect: The user changes into Zen Mode forme for the rest of the Scene, and may use the Moves “Flamethrower” and “Psychic” as if they were on its Move List.
Static
Effect: The user gains a +5 Bonus to all Damage Rolls against targets with an initiative lower than itself that have not yet acted that round (having Ante’d up your Action via an Interrupt or similar on a previous round does not count as having acted that round). Venom
Static
Effect: The user gains Last Chance with Poison. Vicious
Scene – Special
Trigger: The user uses Hone Claws
Effect: Connection – Hone Claws. When this Ability is activated, choose one effect; the user gains another Standard Action this round; or the user increase their Critical Hit Range on all attacks by +2 for the remainder of the encounter. Victory Star
Static
Effect: Any allied Pokémon in the encounter gain a +2 Bonus to Accuracy Rolls. Vigor
Daily – Free Action
Trigger: The user uses Endure
Effect: Connection – Endure. When this Ability is activated, after being set to 1 Hit Point, the user gains a Tick of Hit Points. Furthermore, if the Move that triggered Endure gave the user an Injury from Massive Damage, the user does not gain that Injury.
Defensive. Vital Spirit
Static
Effect: The user is immune to the Sleep condition, and cannot use the move Rest.
Defensive. Volt Absorb
Static
Effect: The user is immune to the damage and effects of Electric-Type attacks, and whenever they are hit with an Electric Type attack, they gain Hit Points equal to a Tick of Hit Points.
Defensive. Voodoo Doll
Daily – Free Action
Trigger: The user uses the Move Curse as a Ghost Type
Effect: Connection - Curse. Choose an additional target within 8 meters of the user to become Cursed. Wallmaster
Static
Effect: Connection – Barrier. Whenever the user uses Barrier, they may choose to either gain +2 Defense Combat Stages, or place 2 additional segments of Barrier. Wash Away
Daily – Free Action
Trigger: The user hits with a Water Type Move
Effect: Before the Move “hits”, all Combat Stages on targets hit by the Move are reset to their default (usually 0), and all coats on the targets, except ones placed by Water Sport, are destroyed. Water Absorb
Static
Effect: The user is immune to the damage and effects of Water-Type attacks, and whenever they are hit with a Water Type attack, they gain a Tick of Hit Points.
Defensive. Water Veil
Static
Keywords: Immune
Effect: The user is immune to Burns.
Defensive.
At-Will – Free Action
Trigger: The user takes Physical damage.
Effect: The user may lower its Defense by 1 Combat Stage, and gain +1 Speed Combat Stage. This is done after the triggering damage is resolved. Weaponize
Static
Effect: While being wielded as a Living Weapon and being actively Commanded as a Pokémon, the user may Intercept for its Wielder as a Free Action. Weeble
At-Will – Standard Action, Reaction
Trigger: The user is hit by a damaging attack
Effect: The user may make an AC4 Physical Attack against an adjacent target. If the attack hits, the target loses Hit Points equal to 1/3rd of the damage taken by the user from the attack that triggered Weeble. Weird Power
Static
Effect: If the user’s Attack is higher than its Special Attack, the user may add its Attack Stat to its Special Damage Rolls. If their Special Attack is higher, they user may add its Special Attack Stat to its Physical Damage Rolls. This does not stack with Mixed Power. Whirlwind Kicks
Static
Static
Effect: The user may not make rolls to cure themselves from the Enraged condition. However, while Enraged, the user gains a +5 Bonus to all Damage Rolls. White Smoke
Static
Effect: The user’s Combat Stages, Evasion, or Accuracy may not be lowered except by the user’s own Moves and effects.
Defensive. Windveiled
Static
Defensive.
Effect: The user is immune to the damage and effects of Flying-Type attacks. If the user is hit by a Flying-Type attack, the user gains +1 Speed CS.
Defensive. Winter’s Kiss
Static
Effect: The user does not take damage from Ice-Type Moves. Whenever the user uses or is hit by an Ice-Type Move, the user is healed by a Tick of Hit Points.
Defensive. Wishmaster
Static
Effect: Connection – Wish. Whenever the user uses Wish, the user may pick one of the following effects: the target is healed instantly instead of the following round; or the target gains +2 CS to the Stat of their choice upon being healed; or the target is cured of any Status Affliction. Wistful Melody
Scene – Free Action
Effect: Connection – Sing. Whenever the user uses Sing, they may activate to his Ability to cause targets that are targeted by Sing have their Attack and Special Attack lowered by -2 CS each, whether Sing successfully hits that target or not. This Ability does not affect targets with the Soundproof Ability. Wobble
Scene – Free Action
Trigger: The user is hit by a damaging attack
Effect: The user may use either Counter or Mirror Coat as a Reaction, ignoring Frequency. Wonder Guard
Static
Effect: Only damaging attacks that are Super-Effective affect the Pokémon with Wonder Guard; all other damaging attacks cannot hit the user or deal damage. Wonder Guard loses its effect if the user has no weaknesses.
Defensive. Wonder Skin
Static
Effect: The user gains +6 Evasion against Status Moves.
Defensive. Zen Mode
Effect: The user changes into Zen Mode forme for the rest of the Scene, and may use the Moves “Flamethrower” and “Psychic” as if they were on its Move List.