Ability List: Q-U

Quick Cloak
At-Will – Standard Action
Effect: Burmy quickly builds a cloak out of nearby materials; using leaves and twigs will give it a Grass Plant Cloak, using sand and rocks will give it a Ground Sandy Cloak, and using trash or scrap will give it a Steel Trash Cloak. While in a Cloak, Burmy gains the Type associated with the Cloak as a secondary Typing, which will become permanent upon evolution into Wormadam. Cloaks are destroyed if Burmy is hit for Super-Effective Damage, or if Burmy makes a new Cloak.   Quick Curl
Scene – Free Action
Effect: Connection - Defense Curl. The user may activate this Ability to use Defense Curl as a Swift Action.
Effect: Connection - Defense Curl. The user may activate this Ability to use Defense Curl as an Standard Action Interrupt and gain +10 Damage Reduction for 1 full round.   Quick Feet
Static
Effect: When Poisoned, Burned, Paralyzed, Frozen or put to Sleep, the user’s Speed is raised 2 Combat Stages. The user does not lose Speed Combat Stages from Paralysis. If the user is healed all Status Conditions, their Speed is lowered appropriately.
Effect: When Poisoned, Burned, Paralyzed, Frozen or put to Sleep, the user’s Speed is raised 2 Combat Stages. The user’s Initiative is not halved by Paralysis. If the user is healed all Status Conditions, their Speed is lowered appropriately.   Ragelope
Static
Effect: The user’s Physical Attacks gain the following Effect Range: On 18+, the user becomes Enraged and gains +1 Speed CS. If the user is already Enraged, they gain +1 Attack CS instead.   Rain Dish
Static
Effect: While Rainy, the user gains a Tick of Hit Points at the beginning of each of their turns.
Daily x5 - Swift Action
Effect: The user gains a Tick of Hit Points. Rain Dish may only be used while the user is under 50% Hit Points or in Rainy Weather.   Rally
Scene – Swift Action
Effect: All allies within 10 meters may immediately shift 1 Meter in any direction they wish. Rally does not work on sleeping, flinched, stuck, fainted, or otherwise incapacitated allies. Rally does not work on the user.
Effect: The user and all allies within 10 meters may immediately Disengage 1 Meter as a free Action. Rally does not work on sleeping, paralyzed, stuck, fainted, or otherwise incapacitated allies.   Rattled
At-Will – Free Action
Trigger: The user is hit by a Bug, Dark, or Ghost Type Move
Effect: The user’s Speed is raised by +1 Combat Stage.
Effect: The user’s Speed is raised by +1 Combat Stage, and may immediately Disengage as a Free Action.   Razor Edge
Static
Effect: Connection - Poison Tail. The user’s Critical Hit Range on all Moves is increased by +2; any Moves with “Tail” in their name have their Critical Hit Range increased by +3 instead.   Reckless
Static
Effect: Increases the Damage Base of Jump Kick, Hi Jump Kick, and Moves with the Recoil keyword by +2.
Effect: Increases the Damage Base of Moves with the Exhaust, Recoil, or Reckless Keywords by +3.
Reckless Moves: Jump Kick, Hi Jump Kick, Close Combat, Draco Meteor, Hammer Arm, Leaf Storm, Outrage, Overheat, Petal Dance, Psycho Boost, Superpower, Thrash, and V-Create.   Refreshing Veil
Scene – Free Action
Effect: Connection – Aqua Ring. Whenever the user activates Aqua Ring, they may activate this Feature to cure themselves of all Persistent Status Effects.   Refrigerate
At-Will – Free Action
Trigger: The user uses a Normal-Type damaging Move
Effect: The Move is changed to be Ice-Type.   Regal Challenge
Scene – Swift Action
Target: Pokémon or Trainer within 5 Meters
Effect: Make an AC4 Status Attack against the target. If the attack hits, lower the target’s Speed by 1 Combat Stage and the target is Slowed. If the attack misses, raise the user’s Attack and Special Attack by +1 Combat Stage each.
Effect: Ask the target if they will show deference or defiance. If they choose Deference, the target loses their next Shift action and loses 3 CS in the Stat of the user’s choice. If they choose Defiance, the user gains a +10 Bonus to all Damage Rolls for the rest of the Scene.   Regenerator
Daily x2 – Free Action
Trigger: The user is recalled into a Poké Ball, or Takes a Breather
Effect: The user gains Hit Points equal to 1/3rd of its maximum Hit Points. Regenerator may be activated only once per Scene.   Rivalry
Static
Effect: Whenever the user deals direct damage to a target of the same gender, increase the Damage dealt by +5.   Rock Head
Static
Effect: The user ignores the Recoil keyword when attacking.
Effect: The user ignores the Recoil keyword when attacking. If the user moves at least 4 meters in a straight line towards a foe before attacking that foe with a physical attack, they may add a +2d6 Bonus to the Damage Roll against that foe.   Rocket
Scene – Swift Action
Effect: The user’s Sky capability is increased by +3 until the end of the user’s next turn, and the user goes first on the following round, ignoring initiative; Interrupt Moves may not be used in response to their Moves that round.
Scene – Free Action
Trigger: A Round Begins
Effect: The user may take their turn at the top of the round. Priority, Interrupt, or Reaction Moves or Abilities cannot be declared in response to the user’s turn.
Bonus: The user’s Sky capability is increased by +2   Root Down
At-Will – Shift Action
Effect: Connection - Ingrain. While the user has the Ingrain Coat, they may activate this Ability to gain Temporary Hit Points equal to 1/16th of their Max Hit Points.
Effect: Connection - Ingrain. While the user has the Ingrain Coat, they may activate this Ability to gain 5 Damage Reduction.   Rough Skin
At-Will - Free Action, Reaction
Trigger: The user is hit by a damaging Melee Attack
Effect: The attacker loses a tick of Hit Points.   Run Away
Static
Effect: The user cannot be Slowed, Stuck, or Trapped. The user does not provoke Attacks of Opportunity by Shifting.
Effect: The user does not provoke Attacks of Opportunity by Shifting. The user cannot be Trapped.   Run Up
Static
Effect: If the user moves in a straight line to a target and uses a damaging Melee Attack, it may add the number of meters traveled in a direct line as Bonus Damage to a Damage Roll.   Sacred Bell
Static
Effect: The user resists Dark and Ghost-Type Damage one step further.   Sand Force
Static
Effect: While in a Sandstorm, the user’s Ground, Rock, and Steel-Type Direct-Damage Moves deal +5 Damage. Additionally, the user is immune to damage from Sandstorms.
Effect: While on sandy terrain or in Sandstorms, the user’s Ground, Rock, and Steel-Typed damaging moves deal +5 Damage.
Bonus: The user is immune to Hit Point loss from Sandstorms.   Sand Rush
Static
Effect: While the Weather is a Sandstorm, the user gains +4 Speed Combat Stages. Additionally, the user is immune to damage from Sandstorms.
Effect: While in Sandstorming Weather or under 50% Max Hit Points, the user’s Initiative is doubled.
Bonus: The user is immune to Hit Point loss from Sandstorms.   Sand Stream
Scene – Free Action
Effect: The Weather changes to a Sandstorm for 5 rounds. As a static effect, the user is not damaged by Sandstorm.
Scene x3 – Swift Action
Effect: The Weather changes to a Sandstorm for 1 full round.
Bonus: The user is immune to Hit Point loss from Sandstorms.   Sand Veil
Static
Effect: The user’s Evasion is increased by +2 while in a Sandstorm. The user and allies adjacent to the user are not damaged by the Sandstorm.
Effect: The user gains +1 Evasion. This is increased to +2 Evasion while in a Sandstorm or sandy terrain. While in a Sandstorm, the user and adjacent allies do not lose Hit Points due to the Sandstorm.   Sap Sipper
Static
Effect: The user is immune to the damage and effects of Grass Type attacks. If a damaging Grass Type attack hits the user, the user gains +1 Attack Combat Stage.
Defensive.
Effect: The user is immune to the damage and effects of Grass-Type attacks. If the user is hit by a Grass-Type attack, they gain +1 CS in their choice of Attack or Special Attack.
Defensive.   Scrappy
Static
Effect: Ghost Types are not immune to the user’s Normal and Fighting-Type Moves.   Seasonal
Static
Effect: The user gains an Ability based on the season.
»Spring: Run Away
»Summer: Grass Pelt
»Autumn: Rivalry
»Winter: Thick Fat   Sequence
Scene – Free Action
Trigger: The user uses an Electric Attack
Effect: For every allied Electric-Type Pokémon cardinally adjacent to the user, raise the user’s Attack and Special Attack by +1 CS each before calculating damage for the triggering attack. After the attack is resolved, lose all Combat Stages gained this way.
At-Will – Free Action
Trigger: The user uses an Electric Attack
Effect: For every Electric-Type Pokémon adjacent to the user, the triggering Attack deals an additional +3 Damage.   Serene Grace
Static
Effect: The user’s Effect Range is increased by +2.   Serpent’s Mark
Static
Effect: Arbok’s Advanced and High Abilities depend on the Arbok’s hood pattern. To determine its pattern, roll 1d6 upon evolution or upon generation. If an Arbok is bred, it will have the same pattern as its parent. If both parents are Arboks with different patterns, determine the pattern randomly.
Pattern Name - Adv Ability / High Ability
1) Attack Pattern - Rivalry / Strong Jaw
2) Crush Pattern - Unnerve / Crush Trap
3) Fear Pattern - Frighten / Regal Challenge
4) Life Pattern – Regenerator / Defy Death
5) Speed Pattern - Run Away / Speed Boost
6) Stealth Pattern - Instinct / Infiltrator
Effect: Arbok’s Advanced and High Abilities depend on the Arbok’s hood pattern. To determine its pattern, roll 1d6 upon evolution or upon generation. If an Arbok is bred, it will have the same pattern as its parent. If both parents are Arboks with different patterns, flip a coin to decide which pattern is inherited.
Pattern Name - Adv Ability / High Ability
1) Attack Pattern - Strong Jaw / Guts
2) Crush Pattern - Crush Trap / Frisk
3) Fear Pattern - Unnerve / Regal Challenge
4) Life Pattern – Regenerator / Defy Death
5) Speed Pattern - Run Away / Speed Boost
6) Stealth Pattern - Infiltrator / Ambush   Shackle
Scene – Free Action
Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn.
Scene – Swift Action
Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn.   Shadow Tag
Scene – Free Action
Target: An adjacent Trainer or Pokémon
Effect: The target’s shadow becomes pinned to the target’s current spot for 5 turns. During this time, the target is Slowed and Trapped, and cannot move more than 5 meters from the spot their shadow is pinned to; even being Pushed and other forced movement effects cannot force the target to Move more than 5 meters from that spot.   Shed Skin
Scene – Swift Action
Effect: The user is cured of one of Paralysis, Freezing, Burns, Poison, or Sleep.   Sheer Force
Static
Effect: If a Pokémon with Sheer Force uses a Move with a secondary effect that triggers during Accuracy Roll, increase that Move’s Damage Base by +2. However, the secondary effects of Move never trigger. This does not affect Critical Hits, or moves with increased Critical Hit ranges.
Effect: Moves with an Effect Range gain a +10 Bonus to Damage, but Effect Ranges can never be triggered.   Shell Armor
Static
Effect: The user is immune to Critical Hits; they are instead normal hits.
Defensive.   Shell Cannon
Scene – Free Action
Effect: When Blastoise uses Aqua Jet, Dive, Flash Cannon, Hydro Cannon, Hydro Pump, Tackle, Waterfall, Water Gun, and Water Spout they may activate this Ability to gain +2 to their Accuracy Roll and deals +4 Bonus Damage with Damage Rolls. When using Aqua Jet, Dive, Tackle, or Waterfall, Blastoise must shift in a straight line to their target to activate this Ability, but their Overland and Swim Speeds are increased by +2 when doing so.   Shell Shield
Scene – Free Action
Effect: Connection - Withdraw. The user may activate this Ability to use Withdraw as an Interrupt and a Free Action. The user must still use a Shift Action to stop being Withdrawn.
Effect: Connection - Withdraw. The user may activate this Ability to use Withdraw as an Standard Action Interrupt and gain +10 Damage Reduction for 1 full round.   Shield Dust
Static
Effect: The user ignores the secondary effects that trigger during Accuracy Roll of damaging Moves that target the user. For example, Flamethrower can never inflict the Burn Condition.
Defensive.   Silk Threads
Static
Effect: Connection - String Shot. Whenever the user uses “String Shot”, the target becomes Slowed until the end of their next turn.
Effect: Connection - String Shot. Whenever the user uses String Shot, all targets hit become Slowed and Vulnerable for 1 full round.   Simple
Static
Effect: When the Pokémon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.   Skill Link
Scene – Free Action
Trigger: The user hits with a Move with the Five Strike keyword.
Effect: The Triggering Move automatically hits 5 Times.   Slow Start
Static
Effect: For 3 rounds after joining an encounter, the user’s Speed and Attack Stats are halved and they have 10 Damage Reduction.   Sniper
Static
Effect: When the Pokémon gets a Critical Hit, add the value of the Damage Dice Roll an additional time to the total damage.
Effect: When the user gets a Critical Hit, the attack deals +3d10 additional damage.   Snow Cloak
Static
Effect: The user’s Evasion is increased by +2 while in Hail. The user and allies adjacent to the user are not damaged by Hail.
Effect: The user gains +1 Evasion. This is increased to +2 Evasion while in Hail or snowy terrain. While in Hail, the user and adjacent allies do not lose Hit Points due to the Hail.   Snow Warning
Scene – Free Action
Effect: The Weather changes to Hail for 5 rounds. As a static effect the user is not damaged by Hail.   Snuggle
Scene - Standard Action
Target: An adjacent target
Effect: The user and the target each gain two ticks of Temporary Hit Points.   Solar Power
Static
Effect: When Sunny, the Pokémon loses 1/16th of its Max HP at the beginning of its turn. When Sunny, its Special Attack Stat is increased by 2 Combat Stages.
Scene x2- Swift Action
Trigger: The user rolls Damage
Effect: The user loses a Tick of Hit Points, and gains a bonus to the triggering damage roll equal to 5 + their Tick Value. Solar Power may be activated ignoring Frequency while in Sunny Weather.   Solid Rock
Static
Effect: When the user is hit by a Super-Effective attack, the attack deals 1.5x damage instead of x2 damage. If the user is hit by a Super-Super-Effective attack, the attack deals x2 damage instead of x3 damage. If you have both Solid Rock and Filter, you gain 5 Damage Reduction against Super-Effective Damage.
Defensive.
Effect: The user gains +5 Damage Reduction against Super-Effective damage.
Defensive.   Sol Veil
Static
Effect: The user gains +1 Evasion. This is increased to +2 Evasion while in Sunny Weather or on grassy terrain. While in Sunny Weather, the user gains +5 Damage Reduction.   Sonic Courtship
Scene – Free Action
Trigger: The user uses Attract
Effect: Connection - Attract. Treat Attract as a Cone 2 Move with the Sonic keyword for this use, which affects all targets regardless of Gender.
Trigger: The user uses Attract
Effect: Connection - Attract. The user may use Attract as if it had a range of “Burst 3, Sonic, Friendly”.   Soothing Tone
Static
Effect: Connection - Heal Bell. Whenever the user uses the Move Heal Bell, all targets that recovered from a Status ailment gain a Tick of Hit Points.
Effect: Connection - Heal Bell. Whenever the user uses a Move that targets allies, those allies gain temporary Hit Points equal to the user’s Special Attack. This may affect a specific ally only once per Scene.   Sorcery
Static
Effect: The user’s Base Special Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. This Ability cannot be disabled in any way.   Soulstealer
Scene – Free Action
Trigger: The user’s attack causes a foe to Faint
Effect: The user removes one Injury from themselves and recovers 25% of their Maximum Hit Points. If the triggering attack killed its target, the user instead removes all Injuries and recovers all Hit Points.
Effect: The user removes one Injury from themselves and gains Hit Points equal to 25% of their Max Hit Points. If the triggering attack killed its target, the user instead removes all Injuries and recovers Hit Points equal to 50% of the user’s Max Hit Points.   Sound Lance
Scene x2 - Swift Action
Trigger: The user uses Supersonic
Effect: Connection – Supersonic. The target of Supersonic takes Special Normal-Type damage equal to the user’s Special Attack score. This effect functions independently of whether Supersonic hits its target.
Effect: Connection – Supersonic. The target of Supersonic loses Hit Points equal to the user’s Special Attack. This occurs even if Supersonic misses.   Soundproof
Static
Effect: The Pokémon is immune to Moves with the Sonic Keyword.
Defensive.   Speed Boost
Static
Effect: The Pokémon’s Speed is raised 1 Combat Stage at the end of each of its turns. Speed Boost has no effect while out of combat.   Spike Shot
Static
Effect: The user may use Moves with a Range of “Melee, 1-Target” as if they had a Range of “8, 1-Target” instead.   Spinning Dance
At-Will - Free Action
Trigger: The user is targeted by an attack, but is missed
Effect: If not Fainted, Paralyzed, or Asleep, the user gains +1 Evasion and may immediately Shift 1 meter.   Spiteful Intervention
Static
Effect: Connection – Spite. The user may use Spite in response to an attack hitting an ally, in addition to hitting themselves.   Spray Down
Scene – Free Action
Trigger: The user hits an airborne target with a ranged 1-target attack
Effect: The triggering attack’s target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune.
Scene x2 – Free Action
Trigger: The user hits an airborne target with a ranged 1-target attack
Effect: The triggering attack’s target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune.   Sprint
Scene – Swift Action
Trigger: The user uses the Sprint Action during Combat
Effect: The user gains +2 Speed Combat Stages. Additionally, the user’s Overland Speed is always increased by +2.
Effect: The user gains +2 Speed Combat Stages.
Bonus: The user’s Overland Speed is increased by +2.   Static
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The attacking foe becomes Paralyzed.   Stall
Static
Effect: In a round’s queue, a Pokémon with Stall is always last. If a Pokémon goes to the end of the queue, the Pokémon with Stall is still the last to move. The user’s actions taken on their Initiative Count (not Priority or Interrupt) cannot be Interrupted.   Stance Change
Static
Effect: Aegislash has two Stances: Shield Stance and Sword Stance. Its default Stance is Shield Stance. Whenever Aegislash uses a damaging attack, it switches to Sword Stance and swaps its Attack Stat with its Defense and its Special Attack Stat with its Special Defense, without changing Combat Stages. Whenever Aegislash uses King’s Shield, Protect, a Status Move that raises Defense Combat Stages, or a Blessing, it switches to Shield Stance and swaps its offensive and defensive Stats back to their original arrangement. Aegislash may also change its Stance as a Full Action.   Starlight
Scene – Swift Action
Effect: The user may activate Starlight while exposed to moonlight or starlight to become Luminous. While the user is Luminous, all foes suffer a -2 penalty to Accuracy Rolls against the user. The user may expend the Luminous condition upon hitting a foe with a damaging attack to cause that foe to become Confused.
Daily – Swift Action
Effect: The user may activate Starlight while exposed to moonlight or starlight to become Luminous. As a Swift Action, the user may expend the Luminous condition to gain +2 Special Defense CS and +2 Evasion for the rest of the Scene.   Starswirl
Scene – Swift Action
Effect: Connection – Rapid Spin. The user may activate this Ability to user Rapid Spin as a Swift Action that deals no damage. Rapid Spin need not have a target when used this way.
Effect: Connection – Rapid Spin. The user may activate this Ability to user Rapid Spin as a Swift Action.   Steadfast
At-Will – Free Action
Trigger: The user is Flinched
Effect: The user’s Speed is raised by +1 Combat Stage.
Trigger: The user would be Flinched
Effect: The user’s Speed is raised by +1 Combat Stage.
Bonus: The user’s Initiative is increased by +5.   Stench
Static
Effect: The Pokémon’s Moves Flinch Targets on a roll of 19+. If a move already has a chance of Flinching foes, the Effect Range is increased by +2 instead.
Effect: The Pokémon’s Moves Flinch Targets on a roll of 18+. If a move already has a chance of Flinching foes, the Effect Range is increased by +3 instead. Whenever the user Flinches a foe with an attack, that foe gains a -2 penalty to Accuracy Rolls for 1 full round.   Sticky Hold
Static
Effect: The Pokémon’s held items cannot be stolen, switched, destroyed or dropped.   Sticky Smoke
Scene – Free Action
Effect: Connection - Smokescreen. All targets that begin or end their turn in the target’s Smokescreen have their Accuracy lowered by -1. This penalty may occur multiple times. This stacks with the usual penalties from Smokescreen.   Storm Drain
Scene – Free Action
Trigger: A ranged Water-Type Move is used within 10 Meters of the user.
Effect: The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, the user is immune to the damage and effects of Water-Type attacks, and each time they are hit by a Water-Type attack, the user’s Special Attack is raised 1 Combat Stage.
Defensive.
Effect: The Move is turned into a 1-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. the user’s Special Attack is then raised by +1 Combat Stage. Bonus: The user is immune to the damage and effects of Water Type attacks.
Defensive.   Strange Tempo
At-Will - Special
Effect: While Confused, the user may choose either to
1) As a Free Action, not to roll for Confusion, instead acting normally or
2) As a Standard Action, cure themselves of Confusion and gain +2 Combat Stages to the Stat of their choice.   Strong Jaw
Static
Effect: The user has the Damage Base of the following Moves increased by +2; Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyper Fang.   Sturdy
Static
Effect: The Pokémon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokémon to 0 Hit Points or less from full Hit Points, instead the Pokémon’s Hit Point value is set to 1. This effect fails if the user’s full Hit Point value is 1. Pokémon with Sturdy do not gain Injuries from Massive Damage.
Defensive.
Effect: The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points.
Defensive.   Suction Cups
Static
Effect: The user is immune to Push effects, and the effects of Roar.
Defensive.
At-Will - Shift Action
Effect: The user gains +5 Damage Reduction for 1 full round.
Bonus: The user is immune to Push effects.
Defensive.   Sumo Stance
Static
Effect: The user’s Weight Class is increased by +1, and the user is immune to Push effects. Defensive.
At-Will - Shift Action
Trigger: The user hits a foe with a Melee Attack
Effect: The triggering foe is Pushed 1 meter away from the user and the user is immune to Push Effects for 1 full round.
Bonus: The user’s Weight Class is increased by +1.   Sun Blanket
Static
Effect: The user is one step more resistant to Fire-Type Attacks, and gains a Tick of Hit Points at the beginning of each turn in Sunny weather.
Daily x5 - Swift Action
Trigger: The user gains Initiative.
Effect: The user gains a Tick of Hit Points. Sun Blanket may only be triggered while the user is under 50% Hit Points or in Sunny Weather.   Sunglow
Scene – Swift Action
Effect: The user may activate Sunglow while exposed to sunlight to become Radiant. While Radiant, the user gains a +5 bonus to all Damage Rolls. The user may expend the Radiant condition upon hitting a foe with a damaging attack to cause that foe to become Blinded until the end of their next turn.
Daily – Swift Action
Effect: The user may activate Sunglow while exposed to sunlight to become Radiant. As a Swift Action, the user may expend the Radiant condition to gain +2 Attack CS and +2 Accuracy for the rest of the Scene.   Super Luck
Static
Effect: The Pokémon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by 2.   Swarm
Static
Effect: The user gains Last Chance with Bug.   Sway
Scene – Standard Action, Interrupt
Trigger: The user is hit by a damaging Melee attack
Effect: The triggering attack misses the user and hits the foe that made the attack instead. That foe may then be pushed to any empty square adjacent to the user.   Sweet Veil
Static
Effect: The user and allies within 3 meters are immune to Sleep. Defensive.   Swift Swim
Static
Effect: While in Rainy Weather, the user gains +4 Speed Combat Stages.
Effect: While in Rainy Weather or under 50% Max Hit Points, the user’s Initiative is doubled.   Symbiosis
At-Will - Swift Action
Effect: The user may pass its held item to an adjacent ally.
Scene - Swift Action
Target: An adjacent ally
Effect: The user choses a Held Item they are holding. If the target is willing, they also gain the effects of the chosen item for the rest of the Scene. Items that are activated at a frequency may be activated independently by the user and the the target.   Synchronize
Scene – Free Action
Trigger: The user is Paralyzed, Frozen, Burned, Poisoned, or put to Sleep.
Effect: The foe which caused the Status Condition is given the same Status they inflicted.   Tangled Feet
Static
Effect: While Confused, the user gains +3 Evasion.
Effect: While Confused or Slowed, the user gains +3 Evasion. The user is immune to the Vulnerable Condition.   Targeting System
Scene – Free Action
Effect: Connection – Lock-On. The user may activate this Ability to use Lock-On as a Swift Action.   Teamwork
Static
Effect: While you are adjacent to an opponent, allies using Melee attacks against that opponent receive a +2 bonus to Accuracy Checks.   Technician
Static
Effect: Moves with a Damage Base of 6 or lower have their Damage Base increased by +2. This bonus always applies to Moves with the Double Strike or Five Strike Keywords.   Telepathy
At-Will - Shift Action, Interrupt
Trigger: An ally uses an area-of-effect attack that would hit you
Effect: You may Shift to remove yourself from the area-of-effect.
Static
Effect: The user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves.   Teravolt
At-Will - Free Action
Trigger: The user damages a foe
Effect: The damaged foe’s Abilities are disabled for the remainder of the encounter.
Static
Effect: The user’s Electric-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead.   Thermosensitive
Static
Effect: While Sunny, the user’s Attack and Special Attack are raised by +2 combat stages each. While Hailing, the user’s movement capabilities are reduced by half.   Thick Fat
Static
Effect: The user resists Fire-Type and Ice-Type attacks one step further.
Defensive.   Thrust
Static
Effect: All moves used by this Pokémon which consult the Attack stat now have the Push keyword. The default push for moves is 1 meter. If a move already has the Push Keyword, that move may push 1 additional meter.   Thunder Boost
At-Will – Free Action
Trigger: An adjacent Ally uses a damaging Electric-Type Move
Effect: The allied target gains a +5 Bonus to its damage roll with the triggering Move. A target may not benefit from more than one instance of Thunder Boost at a time.   Tingle
At-Will - Free Action
Trigger: The user hits an adjacent target foe with a 1-Target attack
Effect: The target loses a Tick of Hit Points and takes a -5 penalty to Damage Rolls for 1 full round.   Tingly Tongue
Scene x2 – Free Action
Trigger: The user hits a target with Lick
Effect: Connection – Lick. Lick’s Damage Roll gains a +10 Bonus and automatically paralyses its target. On a roll of 15+, the target automatically fails its Paralysis Save Check on its next turn.   Tinted Lens
Static
Effect: The user’s Resisted Moves are instead Neutral. The user’s Doubly Resisted Moves are instead Resisted. The user’s Triply Resisted Moves are instead Double Resisted.   Tochukaso
Static
Effect: The user resists Bug-Type and Poison-Type attacks one step further.
Defensive.   Tolerance
Static
Effect: Any Types resisted by the user are resisted one step further.
Defensive.   Tonguelash
Scene x2 – Free Action
Trigger: The user hits a target with Lick
Effect: Connection – Lick. Lick automatically Paralyzes and Flinches its target.
Bonus: The user may use Lick as if it was Normal-Typed.   Torrent
Static
Effect: The user gains Last Chance with Water.   Tough Claws
Static
Effect: The user increases the Damage Base of all Melee Moves by +2.   Toxic Boost
Static
Effect: When Poisoned or Badly Poisoned, the user’s Attack is raised by 2 Combat Stages. If the user is cured of its Poisoning, its Attack stat is lowered by 2 Combat Stages.
Scene - Swift Action
Effect: The user gains +3 Attack and Special Attack Combat Stages. Toxic Boost may only be used while Poisoned or Badly Poisoned.
Special: If the user has the Immunity Ability, they can still become Poisoned and Badly Poisoned but do not lose Hit Points from these conditions.   Trace
Scene – Free Action
Target: A Trainer or Pokémon within 10 meters
Effect: The Pokémon gains an Ability known by the Target for the remainder of the encounter, or until it is Fainted.   Transporter
Daily x3 – Free Action
Trigger: You use the Move Teleport or activate the Teleporter Capability
Choose One Effect: Connection – Teleport. You activate Teleporter as if your Teleporter value were three times its normal value or you may take one willing Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Transporter. You may expend two uses of Transporter at once to choose both effects.
Trigger: You Teleport
Choose One Effect: Connection – Teleport. You activate Teleporter as if your Teleporter value were three times its normal value; or you may take one willing adjacent Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Transporter. You may expend two uses of Transporter at once to choose both effects.   Trinity
Static
Effect: Connection - Tri Attack. You may use Tri Attack as if it had a range of “Melee, 3 Targets”. Make a different attack roll for each target. If Tri-Attack’s effect range is activated, do not roll for the effect; the first target can only be Frozen, the second can only be Burned, and the third can only be Paralyzed. Additionally, you may use Tri Attack as a Physical Attack if you wish.   Truant
Static
Effect: At the beginning of each of its turns, the user must roll 1d20. On a roll of 7 or lower, the target refuses to act; they heal a Tick of Hit Points, and do not get a Standard Action that turn. Turns in which the user refuses to act count towards turns used up by Interrupts or the Exhausted Condition, and the user may make Rolls to cure themselves from Status Effects with a +3 Bonus that turn.   Turboblaze
At-Will - Free Action
Trigger: The user damages a foe
Effect: The damaged foe’s Abilities are disabled for the remainder of the encounter.
Static
Effect: The user’s Fire-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead.   Twisted Power
Static
Effect: The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack.   Type Aura
Static
Effect: The user and all allies within 3 meters gain a +5 Bonus to Damage Rolls with Moves matching the user’s Primary Type.   Type Strategist
Static
Effect: Whenever the user uses a Move of the Type associated with Type Strategist, they gain +5 Damage Reduction for one full round. If they are under 1/3rd of their Maximum Hit Points, they instead gain +10 Damage Reduction.
Defensive.   Ugly
Static
Effect: The Pokémon’s Moves Flinch Targets on a roll of 19+. If a move already has a chance of Flinching foes, the Effect Range is increased by +2 instead. During the Introduction Stage of a Contest using this Pokémon, any 6s that are rolled instead count as 1s.   Unaware
Static
Effect: When the Pokémon is attacking or being attacked, the foe must make all damage calculations as if their Combat Stages were at their default state.   Unbreakable
Static
Effect: The user gains Last Chance with Steel.   Unburden
Static
Effect: If the user is not holding a Held Item, their Speed is increased by +2 Combat Stages. Effect: The default state of the user’s Speed is +2 Combat Stages. While holding a Held Item, the user’s Speed is lowered by 2 Combat Stages.   Unnerve
Static
Effect: Foes within 3 meters of you cannot gain positive Combat Stages or trade in Food Buffs. This does not affect any Combat Stages they already have.
At-Will - Swift Action
Target: A foe within 6 meters
Effect: The target cannot gain positive Combat Stages or trade in Food Buffs for 1 full round.