Ability List: L-P

Lancer
Static
Effect: During their turn, if the user Shifts at least 3 meters, they gain a +3 Bonus to Critical Hit Range until the beginning of their next turn. If they do not Shift or Disengage at all, they gain +5 Damage Reduction until the beginning of their next turn.   Landslide
Static
Effect: The user gains Last Chance with Ground.   Last Chance
Static
Effect: The user gains Last Chance with Normal.   Leaf Gift
Daily – Extended Action
Effect: The user is adept at crafting clothes for itself out of common leaves. As an extended action, the user may craft a Leaf Suit listed below by activating this Ability; each suit has different effects on the user. The user may only wear one Leaf Suit at a time; building a new suit destroys previous suits.
Nourishing Suit - Effect: Grants the Sun Blanket and Leaf Guard Abilities.
Heavy Suit - Effect: Grants the Sturdy and Overcoat Abilities.
Vibrant Suit - Effect: Grants the Chlorophyll and Photosynthesis Abilities.   Leaf Guard
Static
Effect: At the end of the user’s turn, if the weather is Sunny, the user is cured of one Status Condition.
Scene - Swift Action
Effect: The user is cured of one Status Affliction. Leaf Guard’s Frequency is ignored if used during Sunny Weather.   Leaf Rush
Scene x2 - Free Action, Priority
Effect: The user may activate Leaf Rush to use a Grass-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll.   Leafy Cloak
Static
Effect: Whenever the user activates Designer, they choose two of Chlorophyll, Leaf Guard, or Overcoat. Until the user activates Designer again, they gain the chosen Abilities.   Leek Mastery
Static
Effect: Connection - Acrobatics. If the user is holding a Rare Leek, they may still use Acrobatics as if they were not holding an item. The user cannot be disarmed of their Stick, nor can be it be forcefully removed by Trick, Switcheroo, Thief, or any other Moves or effects unless the user wishes it.   Levitate
Static
Effect: The Pokémon is immune to the damage and effects of Ground Type Moves, and gains a Levitate Speed of 4, or has existing Levitate Speeds increased by +2.
Defensive.   Life Force
Daily – Swift Action
Effect: The user gains a Tick of Hit Points immediately upon activating this Ability, and gains the same amount at the beginning of each of their turns for the following 4 rounds.
Daily x5 – Swift Action
Effect: The user gains a Tick of Hit Points.   Light Metal
Static
Effect: When referring to Weight Classes, treat the Pokémon as if it is 2 Weight Classes lower. Effect: The user’s Weight Class is decreased by 2. Their Speed Base Stat is increased by +2, but their Defense Base Stat is decreased by 2.   Lightning Kicks
Scene – Free Action
Effect: The user may activate this Ability to use any Move with “Kick” in the name as a Priority Move.
Effect: The user may activate this Ability to use any Move with “Kick” in the name as a Priority Move, and gain a +4 Bonus to the attack’s Accuracy Roll.   Lightning Rod
Scene – Free Action
Trigger: A ranged Electric Type Move is used within 10 Meters of the user.
Effect: The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, the user is immune to the damage and effects of Electric Type attacks, and each time they are hit by an Electric attack, the user’s Special Attack is raised 1 Combat Stage.
Defensive.
Effect: The Move is turned into a 1-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. The user’s Special Attack is then raised by +1 Combat Stage.
Bonus: The user is immune to the damage and effects of Electric Type attacks.
Defensive.   Limber
Static
Effect: The user is immune to Paralysis.
Defensive.   Line Charge
Static
Effect: The user can only shift in cardinal directions on the grid. However, they do not provoke attacks of opportunity from Shifting.   Liquid Ooze
Static
Effect: When the Pokémon with Liquid Ooze is damaged by Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, Leech Seed or Mega Drain, that Move gains Recoil 1⁄2 and the Move’s user does not gain any HP.
Effect: This user resists Poison-Type Damage one step further. Additionally, when this user is damaged by Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, or Mega Drain, that Move gains Recoil ½ and the Move’s user does not gain any HP. If the user is hit by Leech Seed, the user does not lose Hit Points from Leech Seed; instead Leech Seed’s user loses Hit Points equal to this user’s Tick Value.   Lullaby
Scene – Free Action
Effect: Connection - Sing. Whenever the user uses the Move “Sing”, they may activate this Feature. The user then picks a Pokémon or Trainer being targeted by Sing; Sing automatically hits that target.   Lunchbox
Scene – Free Action
Trigger: The user trades in a Food Buff
Effect: The user gains 5 Temporary Hit Points. These Temporary Hit Points stack with any Temporary Hit Points granted by the triggering Buff.
Trigger: The user trades in a Food Buff
Effect: The user gains a Tick of Temporary Hit Points. These Temporary Hit Points stack with any Temporary Hit Points granted by the triggering Food Buff.   Mach Speed
Static
Effect: The user gains Last Chance with Flying.   Maelstrom Pulse
Scene x2 - Free Action, Priority
Effect: The user may activate Maelstrom Pulse to use a Water-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll.   Magic Bounce
Scene – Free Action
Trigger: The user is hit by a Status Move
Effect: The user may reflect the Move back to the attacker. This Ability may be used to change the placement and affiliation of any Hazards being set within 10 meters of the user as well.
Defensive.   Magic Guard
Static
Effect: The user is immune to damage and Hit Point loss from Hazards, Weather, Status Afflictions, Vortexes, Recoil, Hay Fever, Iron Barbs, Rough Skin, and Leech Seed.
Defensive.   Magician
Scene – Free Action
Trigger: The user hits a foe with a damaging Single-Target attack
Effect: The user takes the target’s Held Item. This Ability may not be triggered if the user is already holding a Held Item.   Magma Armor
Static
Effect: The user cannot be Frozen.
Defensive.
Effect: Whenever a foe hits you with a Melee Attack or ends their turn grappling you, they lose a tick of Hit Points. Foes immune to Burn do not suffer this effect.
Bonus: The user cannot be Frozen.
Defensive.   Magnet Pull
At-Will – Swift Action
Target: A Steel-Type Pokémon
Effect: Until the end of the user’s next turn, the target may not move more then 8-meters away from the user and/or may not move closer than 3-meters to the user.
Scene x3 – Swift Action
Target: A Steel-Type Pokémon within 6 meters
Effect: Pick Two Effects;
» The target is pushed or pulled X meters directly away or towards the user. X is up to 6 meters minus the target’s Weight Class.
» Until the end of the user’s next turn, the target may not move more then 6 meters away from the user.
» Until the end of the user’s next turn, the target may not move closer than 3 meters to the user.   Marvel Scale
Static
Effect: When Asleep, Paralyzed, Burned, Frozen or Poisoned, Marvel Scale raises the user’s Defense by +2 Combat Stages. The Combat Stages return to normal if the user is cured of their status affliction.   Mega Launcher
Static
Effect: The user increases the Damage Base of Aura Sphere, Dark Pulse, Dragon Pulse, and Water Pulse by +2. Effect: The user increases the Damage Base of Aura Sphere, Dark Pulse, Dragon Pulse, and Water Pulse by +3.   Memory Wipe
Scene - Special
Effect: The user selects a Pokémon or Trainer within 10 meters. If used as a Swift Action, the last Move used by the target becomes Disabled. If used as a Standard Action, the target is Flinched. If used as an Extended Action that takes about 1 minute, it can erase up to 5 minutes that have occurred within the last 30 minutes from the target’s memory.
Target: A foe within 10 meters
Effect: If used as a Swift Action, the last Move used by the target becomes Disabled. If used as a Standard Action, the target is Flinched and Paralyzed. If used as an Extended Action that takes about 1 minute, it can erase up to 10 minutes that have occurred within the last 30 minutes from the target’s memory.   Migraine
Static
Effect: While the user is at 50% Hit Points or less, it gains the Telekinetic Capability and may add STAB to Psychic-Type Moves.
Scene x2 - Free Action
Trigger: The user hits with Confusion while at 50% Hit Points or less
Effect: Connection - Confusion. Confusion automatically gives its target the Confusion Affliction and is a Critical Hit.   Mimitree
Static
Effect: Connection - Mimic. Whenever the user uses a Move copied by Mimic, they may choose to replace that Move with Mimic once more. When used this way, the user ignores Mimic’s Frequency.   Mind Mold
Static
Effect: The user gains Last Chance with Psychic.   Mini-Noses
Daily - Standard Action
Effect: The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user’s level but otherwise uses their user’s stats. Each Mini-Nose has a Levitate Speed of 4. The user may Shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate, but are not destroyed, if the user is Fainted. Mini-Noses cannot be made to Shift more than 5 meters away from the user; if they are forced farther away, they will automatically Shift toward the user on the user’s turn.   Minus
Scene – Free Action
Target: An ally with Plus within 10 Meters
Effect: The target’s Special Attack is raised by +2 Combat Stages.   Miracle Mile
Static
Effect: The user gains Last Chance with Fairy.   Mojo
Static
Effect: Normal Types are not immune to the user’s Ghost-Type Moves.   Mold Breaker
Static
Effect: The user ignores the effect of enemies’ Defensive Abilities.   Moody
At-Will – Free Action
Trigger: The user joins an encounter, misses with a Move, or hurts itself in Confusion
Effect: Moody must be activated whenever it is triggered. Roll 1d10 to determine a Stat to be raised by +2 Combat Stages, then roll 1d10 to determine a Stat to be lowered by 2 Combat Stages. 1 or 2 is Attack, 3 or 4 is Defense, 5 or 6 is Special Attack, 7 or 8 is Special Defense, 9 or 10 is Speed.
Static
Effect: At the end of the user’s turn, roll 1d6 to determine a Stat to be raised by +2 Combat Stages, then roll 1d6 to determine a Stat to be lowered by 1 Combat Stage. 1 is Attack, 2 is Defense, 3 is Special Attack, 4 is Special Defense, 5 is Speed, and 6 is Accuracy.   Motor Drive
Static
Effect: The user is immune to the damage and effects of Electric Type attacks. Whenever an Electric Type attack hits the Pokémon, raise their Speed by +1 Combat Stage.
Defensive.   Mountain Peak
Static
Effect: The user gains Last Chance with Rock.   Moxie
Static
Effect: Whenever the user’s Move causes a target to faint, it may raise its Attack Combat Stage by +1. You may only trigger Moxie once per Move, even if the Move causes multiple targets to faint.   Mud Dweller
Static
Effect: The user resists Ground-Type and Water-Type attacks one step further.   Multiscale
Static
Effect: When at full Hit Points, when taking damage from a Move, half the total damage before applying weakness and resistance, after applying your Defenses.
Defensive.
Effect: While at full Hit Points, all damage taken is resisted one step further.
Defensive.   Multitype
At Will – Free Action
Effect: The user changes its Elemental Type to any of the Elemental Types. Multitype cannot be copied or disabled.   Mummy
Daily – Free Action
Trigger: The user is hit by a Melee Attack
Effect: Replace all of the Attacker’s Abilities with Mummy until the end of the encounter.
At-Will – Free Action
Trigger: The user is hit by a Melee Attack
Effect: Disable one of the user’s Abilities for the rest of the Scene or until they are switched out.   Natural Cure
Scene – Free Action
Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflictions.   Needles
Static
Effect: Connection – Needle Arm. Whenever the user hits a target with a Physical Melee attack, that target loses a Tick of Hit Points.   Nimble Strikes
Static
Effect: The user adds half their Speed Stat to the Damage Rolls of their physical Normal-Type Moves.   No Guard
Static
Effect: The user may not apply any form of Evasion to avoiding Melee attacks; however, the user ignores all forms of evasion when making Melee attack rolls.
Effect: The user gains a +3 bonus to all Attack Rolls; however all foes gain a +3 Bonus on Attack Rolls against the user.   Normalize
Static
Effect: All Moves performed by the Pokémon are considered Normal Type instead of whatever Type they normally are.
Effect: The user’s attacks cannot deal Super-Effective or Resisted Damage; they instead resolve as if dealing Neutral Damage. The user also takes neutral damage from all attacks to which they are not immune. This does not affect Immunities.   Oblivious
Static
Effect: The user is immune to the Enraged and Infatuated conditions.
Defensive.   Odious Spray
Scene – Free Action
Effect: Connection - Poison Gas. The user may activate this Ability when using Poison Gas to cause Poison Gas to be a single target attack with a range of 8. When used this way, Poison Gas has an AC of 2, and also flinches its target if it hits.
Static
Effect: Connection - Poison Gas. The user may use Poison Gas as if it had a Range “8, 1 Target”, an AC of 2, and Flinched its target when it hit.   Omen
Scene – Swift Action
Effect: Choose a Pokémon or Trainer within 5 meters. The target’s Accuracy is lowered by 2.   Overcharge
Static
Effect: The user gains Last Chance with Electric.   Overcoat
Static
Effect: The user is immune to Moves with the Powder Keyword, and does not take damage from any Weather that would normally cause it to take damage.
Defensive.   Overgrow
Static
Effect: The user gains Last Chance with Grass.   Own Tempo
Static
Effect: The user is immune to Confusion.
Defensive.   Pack Hunt
At-Will – Free Action
Trigger: An adjacent foe is damaged by an ally’s Melee Attack
Effect: The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.   Parental Bond
Static
Effect: Only Kangaskhan with the Baby Template can be Mega Evolved and gain this Ability. While they have this Ability, the Baby gains 10 Damage Reduction, and will leave its mother’s pouch and may be commanded to take action in battle. Both the Baby Kangaskhan with this Ability and its Mother may take their turn when the Mother takes its turn; the Baby will not willingly walk farther than 10 meters from its mother however. If the Baby Kangaskhan with this Ability is Fainted, its mother will become Enraged, and gain 5 Damage Reduction and +5 to Damage Rolls for the remainder of the Scene.   Parry
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The attack instead misses.
Defensive.   Perception
At-Will – Shift Action, Interrupt
Trigger: An ally uses an area-of-effect attack that would hit you
Effect: You may Shift to remove yourself from the area-of-effect.
Static
Effect: The user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves.   Permafrost
Static
Effect: The user gains 5 Damage Reduction against Super-Effective Damage. Additionally, whenever the user would lose a Tick of Hit Points due to an effect such as Sandstorm or the Burn Status condition, subtract 5 from the amount of Hit Points lost.
Defensive.
Effect: The user is immune to damage and Hit Point loss from Hazards, Weather, Status Afflictions, Vortexes, Recoil, Hay Fever, Iron Barbs, Rough Skin, and Leech Seed.
Defensive.   Photosynthesis
Daily – Extended Action
Effect: If the user is allowed to bask in normal sunlight for at least 10 minutes, they may heal up to 25% of their Max Hit Points, and remove one Injury.   Pickpocket
Scene – Free Action
Trigger: The user is hit by an opponent with a Melee Move
Effect: If the opponent has a Held Item and the user does not, the user takes the Held Item the opponent is holding.   Pickup
Daily – Extended Action
Effect: You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find!   Pixilate
At-Will - Free Action
Trigger: The user uses a Normal-Type damaging Move
Effect: The Move is changed to be Fairy-Type.   Plus
Scene – Free Action
Target: An ally with Minus within 10 Meters
Effect: The target’s Special Attack is raised by +2 Combat Stages.   Poison Heal
Daily – Free Action
Trigger: The user becomes Poisoned
Effect: For the rest of the encounter, while Poisoned or Badly Poisoned, the user gains a Tick of Hit Points at the beginning of each turn instead of losing any Hit Points from Poison. At the end of the encounter, the user is cured of the Poison Status. Additionally, the user does not have any Combat Stages lowered from being Poisoned.   Poison Point
Scene – Free Action
Trigger: The user is hit by a Melee Move
Effect: The attacking foe is Poisoned.   Poison Touch
Static
Effect: The Pokémon’s Moves which deal damage Poison Legal Targets on 19+. If a move already has a chance of Poisoning foes, Poison Touch increases the effect range by +2.   Poltergeist
Static
Effect: Rotom gains an Ability and a Move depending on what Form it has taken. This Move cannot be forgotten or replaced in any way.
Standard Rotom: Move - Thunder Shock. Ability - Levitate.
Heat Rotom: Move- Overheat. Ability - Levitate.
Wash Rotom: Move - Hydro Pump. Ability - Aqua Boost Type Aura.
Frost Rotom: Move - Blizzard. Ability - Frostbite.
Fan Rotom: Move - Air Slash. Ability - Keen Eye
Mow Rotom: Move - Leaf Storm. Ability - Grass Pelt.
Effect: Rotom gains an Ability depending on what Form it has taken. If Rotom is level 40 or higher, it also may use a Move based on its Forme as if it that Move was on their Move List.
Standard Rotom: Ability - Levitate ; Move - None
Heat Rotom: Ability - Flash Fire ; Move - Overheat
Wash Rotom: Ability - Water Absorb ; Move - Hydro Pump
Frost Rotom: Ability - Winter's Kiss ; Move - Blizzard
Fan Rotom: Ability - Windveiled ; Move - Hurricane
Mow Rotom: Ability - Sap Sipper ; Move - Leaf Storm   Polycephaly
Static
Effect: The user may make Struggle Attacks as a Swift Action. Struggle Attacks made this way are resisted one step further than they normally would be.   Prankster
Static
Effect: The user may use Status Moves as Priority (Advanced).   Pressure
Static
Effect: While within 3 meters of the user, all foes are Suppressed. This effect ends when the user is Fainted.
Scene - Swift Action
Effect: All foes within 3 meters are Suppressed for 1 full round.   Pride
Static
Effect: While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Special Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.   Prime Fury
Scene – Swift Action
Effect: The user becomes Enraged, and gains +1 Attack Combat Stage.
Effect: The user becomes Enraged, and gains +1 Combat Stage in each of Attack and Special Attack.   Probability Control
Scene – Free Action
Target: Any roll made by yourself or an ally.
Effect: The user may reroll any roll, or have any ally reroll any roll that has been made. This leaves discoverable Psychic residue.   Protean
At-Will – Swift Action
Trigger: The user uses a Move
Effect: The user’s Type changes to match the Type of the triggering Move. This Ability resolves before the Move is resolved (And thus you may apply STAB, and trigger other Features and Abilities appropriately).   Pumpkingrab
Static
Effect: The user gains a +4 bonus to Accuracy Checks of Struggle Attacks made to initiate Grapple, and a +3 Bonus to Skill Checks made to initiate a Grapple.
Scene - Standard Action
Effect: The user automatically Grapples an adjacent foe and gains dominance.   Pure Blooded
Static
Effect: The user gains Last Chance with Dragon.   Pure Power
Static
Effect: The Pokémon’s base attack stat is doubled. This may double any bonuses from Nature or Vitamins, but not bonuses from Features.
Effect: The user’s Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. This Ability cannot be disabled in any way.