Ability List: F-K

Fabulous Trim
Static
Effect: Furfrou’s Ability depends on its current hairstyle. A Furfrou’s hairstyle can be changed as an Extended Action at an appropriate hair parlor.   Star Trim: Celebrate
Diamond Trim: Defiant
Heart Trim: Cute Tears
Pharaoh Trim: Sand Veil
Kabuki Trim: Inner Focus
La Reine Trim: Intimidate
Matron Trim: Friend Guard
Dandy Trim: Moxie
Debutante Trim: Confidence   Fade Away
Scene – Standard Action, Interrupt
Effect: The user becomes Invisible until the beginning of their next turn, and may immediately Shift. This Ability may be activated as an Interrupt when hit by a Physical attack; the user may declare the use of Fade Away to avoid all damage and/or effects of the move.
Defensive.   Fairy Aura
Static
Effect: The user and all allies have the Damage Base of their damaging Fairy Type Attacks increased by +1.   Fashion Designer
Daily – Extended Action
Effect: The user knows how to make useful accessories from mere common leaves. The user may craft one of the consumable Held Items below by activating this ability.     Lucky Leaf - Grass Type Booster for one encounter.
Tasty Reeds - Bug Type Booster for one encounter.
Dew Cup - Same Effect as an Occa Berry.
Thorn Mantle - Same Effect as a Coba Berry.
Chewy Cluster - Same Effect as Leftovers.
Decorative Twine – Roll +2d6 on any Move during a Contest.   Fiery Crash
Static
Effect: Whenever the user uses a Move with the Dash keyword, they may either increase that Move’s Damage Base by +2, or change the Move to be Fire-Type if it was not already. All Moves with the Dash keyword performed as Fire-Typed burn their target on 19+, or increase the effect range by +2 if they could already inflict Burn.   Filter
Static
Effect: When the user is hit by a Super-Effective attack, the attack deals x1.25 damage instead of x1.5 damage. If the user is hit by a Super-Super-Effective attack, the attack deals x1.5 damage instead of x2 damage. . If you have both Solid Rock and Filter, you gain 5 Damage Reduction against Super-Effective Damage.
Defensive.
Effect: The user gains +5 Damage Reduction against Super-Effective damage.
Defensive.   Flame Body
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The attacking foe becomes Burned.   Flame Tongue
Scene – Free Action
Trigger: The user hits a foe with Lick.
Effect: Connection – Lick. The foe hit with Lick gains an Injury and becomes Burned.   Flare Boost
Static
Effect: While Burned, the user’s Special Attack is raised by 2 Combat Stages. If the user is cured of its Burn, its Special Attack is lowered by 2 Combat Stages.
Scene - Swift Action
Effect: The user gains +3 Attack and Special Attack Combat Stages. Flare Boost may only be used while Burned.   Flash Fire
Static
Effect: The user is immune to the damage and effects of Fire-Type attacks. If the user is hit by a Fire-Type attack, the user gains a +5 Bonus to their next Damage Roll with a Fire-Type Move.
Defensive.
Effect: The user is immune to the damage and effects of Fire-Type attacks. If the user is hit by a Fire-Type attack, they gain +1 CS in their choice of Attack or Special Attack.
Defensive.   Fluffy Charge
Static
Effect: Connection – Charge. Whenever the user uses Charge, they gain +1 CS to Defense.   Flower Gift
Scene – Free Action
Effect: If it is Sunny, Flower Gift creates a 4-meter Burst. The user and all of their allies in the burst gain +2 Combat Stages, distributed among any Stat or Stats as they wish.
Scene – Swift Action
Effect: Flower Gift may only be used if the Weather is Sunny or if the user is under 50% Hit Points. When activated, the user may pick two Stats, gaining +2 Combat Stages in each Stat. All targets within 2 meters also gain +1 Combat Stage in each of the chosen Stats.   Flower Power
At-Will – Extended Action
Target: A Grass-Type Pokémon
Effect: The target gains Flower Power for the rest of the day. While the target has Flower Power, they gain a +1 bonus to Skill Checks. A Pokémon with Flower Power may choose to expend their Flower Power when making an Accuracy Roll with a Grass-Type Move or when making a Save Check to gain a +2 Bonus to that roll. This Ability may target a specific target only once per day.
Static
Effect: The user may perform damaging Grass Type Moves as if they were their choice of either Physical or Special.   Flower Veil
Static
Effect: Allied Grass-Type Pokémon within 10 meters cannot have Combat Stages lowered.
Defensive.
Effect: Grass-Type Pokemon within 5 meters cannot have their Combat Stages lowered.   Flutter
At-Will – Shift Action
Effect: The user gains +3 Evasion until the end of their next turn, and cannot be Flanked.   Flying Fly Trap
Static
Effect: The Pokémon takes no damage from Ground Type Moves and Bug Type Moves.
Defensive.   Focus
Static
Effect: The user gains Last Chance with Fighting.   Forecast
Static
Effect: The user’s Type changes depending on the weather. It changes to Fire Type if it is Sunny, Ice Type if it is Hailing, Water Type if it is Rainy, and Rock Type if there is a Sandstorm. It returns to Normal Type if it is in normal weather or foggy weather. If there are multiple Weather Effects on the field, choose one type for the user to be that corresponds with an existing Weather Effect.   Forest Lord
Scene x2 – Shift Action
Effect: This turn, the user may originate a Grass or Ghost-Typed Move from any fully grown tree within 10 meters. Moves performed this way gain a +2 Bonus on their Accuracy Roll.   Forewarn
Scene – Free Action
Target: A Pokémon or Trainer
Effect: The Move with the highest Damage Dice Roll known by the targeted foe is revealed. If there is a tie, all tied Moves are revealed. The Moves revealed gain a -2 Penalty during Accuracy Checks when used by the target for the rest of the encounter.   Fox Fire
Scene – Standard Action
Effect: The user creates 3 Fire Wisps. Whenever the user is targeted by a foe within 6 meters, they may spend a Fire Wisp as an Interrupt to use the Move Ember against that foe as a Free Action, as if it was on their Move List.
Effect: Connection - Ember. The user creates 3 Fire Wisps. Whenever the user is targeted by a foe within 6 meters, they may spend a Fire Wisp as to use the Move Ember against that foe as a Free Action after the triggering Move is resolved.   Freezing Point
Static
Effect: The user gains Last Chance with Ice.   Friend Guard
Scene – Free Action
Trigger: An adjacent Ally takes Damage
Effect: The damage is resisted one step further.
Defensive.   Frighten
Scene – Swift Action
Target: A Pokémon or Trainer within 5 meters
Effect: Lower the target’s Speed 2 Combat Stages.   Frisk
Scene – Free Action
Target: An Adjacent Pokémon
Effect: The target reveals their Type, Ability, Nature, Level, and name of any Held Items they are currently holding, if any.
At-Will – Swift Action
Target: An Adjacent Pokémon
Effect: The target reveals their Type, Ability, Nature, Level, and name of any Held Items they are currently holding, if any.   Frostbite
Static
Effect: The user’s damaging Ice-Type attacks cause the target to become Slowed on 18+, and the Effect Range for Freeze on these Moves is increased by +1. If the Move does not cause Freezing, it now causes Freezing on a roll of 20.   Full Guard
Scene - Swift Action
Trigger: You take Damage while having Temporary Hit Points
Effect: You resist the triggering Damage one step further.
Bonus: Whenever you take Super-Effective Damage and you have no Temporary Hit Points, you gain a tick of Temporary Hit Points.
Defensive.   Fur Coat
Static
Effect: The user resists all Physical Attacks one step further.
Defensive.   Gale Wings
Static
Effect: The user may use Flying-Type Moves as if they have the Priority keyword.
Scene x2 - Free Action, Priority
Effect: The user may activate Gale Wings to use a Flying-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll.   Gardener
Daily x3 – Extended Action
Target: A yielding plant
Effect: Increase the soil quality of the plant by +1, as if Mulch had been applied. This may target a specific Plant only once per day.   Gentle Vibe
Scene – Standard Action
Range: Burst 2
Effect: All targets in the burst, including the user, have their Combat Stages reset, and are cured of any Volatile Status ailments.   Giver
Scene x2 - Swift Action
Effect: Connection - Present. After rolling to determine Present’s Damage Base, you may choose to ignore the roll and act as if you had rolled a 1 or a 5.
Bonus: The user may know any number of TM and Tutor Moves, instead of a maximum of three.   Gluttony
Static
Effect: The user may eat up to three Food Items per encounter, and up to two refreshments per half hour.
Effect: The user may have up to three Food Buffs at once, use up to three Food Buffs per Scene, and may eat two refreshments per half hour.   Gooey
At-Will – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The triggering attacker has their Speed lowered by 1 Combat Stage.   Gore
Static
Effect: Connection - Horn Attack. Whenever the user uses Horn Attack, they may push the target away 1 meter. Additionally, Horn Attack has a Critical Range of 18-20 for the user.
Scene x2 - Swift Action
Trigger: The user uses Horn Attack
Effect: Connection - Horn Attack. Horn Attack gains the Double Strike keyword, and pushes its target 2 meters.   Grass Pelt
Static
Effect: When standing on any grassy or leafy terrain that is either Slow or Rough Terrain, the user gains +5 Damage Reduction.
Defensive.
Scene - Swift Action
Effect: The user gains two ticks worth of Temporary Hit Points.
Bonus: When standing on any grassy or leafy terrain that is either Slow or Rough Terrain, the user gains +5 Damage Reduction.
Defensive.   Gulp
Daily – Extended Action
Effect: If the user is allowed to spend time fully submerged in water for at least 10 minutes, they may heal up to 25% of their Max Hit Points, and remove one Injury.   Guts
Static
Effect: While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.   Harvest
At-Will – Free Action
Effect: Whenever the user trades in a Food Buff from a Berry, flip a coin. On heads, the user gains all the benefits of the Food Buff, but the Buff is not used up. On tails, the Buff is consumed normally. While in Sunny Weather, the Buff is never consumed. The user may trade in a Food Buff up to once per turn during an encounter, but only until they flip “Tails”.   Haunt
Static
Effect: The user gains Last Chance with Ghost.   Hay Fever
At-Will – Swift Action
Trigger: The user uses a Status Move; or the user ends their turn while Asleep.
Effect: The user creates a Burst 2 or Close Blast 3 of allergenic pollen. All Trainers and Pokémon in the burst that are not Bug, Grass, or Poison Typed lose a Tick of Hit Points. This Ability cannot be activated in Rainy Weather, Sandstorms, or if it is Hailing.   Healer
Scene – Free Action
Target: An Adjacent Pokémon or Trainer
Effect: The target is cured of all Status conditions.   Heat Mirage
At-Will – Free Action
Trigger: The user uses a Fire-Type Move
Effect: The user’s Evasion is increased by +3 until the beginning of their next turn.   Heatproof
Static
Effect: The user resists Fire Type moves one step further (Super-Effective Becomes Neutral, Doubly-Super Effective becomes Super-Effective, Neutral becomes Resistant, Resistant becomes doubly Resistant). Effect: The user resists Fire Type moves one step further, and does not lose Hit Points from the Burn Condition.   Heavy Metal
Static
Effect: When referring to Weight Classes, treat the Pokémon as if it is 2 Weight Classes higher.
Effect: The user’s Weight Class is increased by +2. Their Defense Base Stat is increased by +2, but their Speed Base Stat is decreased by 2.   Heliovolt
At-Will - Swift Action
Trigger: The user uses an Electric-Type Move
Effect: For 1 full round, the user gains +1 Evasion and is considered to be in Sunny Weather.   Helper
Static
Effect: Connection - Helping Hand. Whenever the user uses a Move that targets a single Ally, that Ally gains a +1 Bonus to Accuracy and Skill Checks until the end of the user’s next turn.   Honey Paws
Static
Effect: The user may consume Honey to gain a Food Buff as if they had consumed Leftovers. This Food Buff does not count against their normal limit.   Honey Thief
Static
Effect: Connection - Bug Bite. If the user uses Bug Bite to steal the effects of a Food Buff, they gain a Tick of Temporary Hit Points.   Huge Power
Static
Effect: The Pokémon’s Base Attack stat is doubled. This may double any bonuses from Nature or Vitamins, but not bonuses from Trainer Features.
Effect: The user’s Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. This Ability cannot be disabled in any way.   Hustle
Static
Effect: The user receives a -2 penalty to all Accuracy Rolls with Physical Attacks, and gains a +10 Bonus to all Physical Damage Rolls.
Effect: The user receives a -2 penalty to all Accuracy Rolls and gains a +10 Bonus to All Damage Rolls.   Hydration
Static
Effect: At the end of the user’s turn, if the weather is Rainy, the user is cured of one Status Affliction.
Scene - Swift Action
Effect: The user is cured of one Status Affliction. Hydration’s Frequency is ignored if used during Rainy Weather.   Hyper Cutter
Static
Effect: The user’s Attack Stat may not be lowered, and its Attack Combat Stages may not be lowered.
Defensive.   Hypnotic
Static
Effect: Connection - Hypnosis. When used by the user, Hypnosis cannot miss.   Ice Body
Static
Effect: While Hailing, the user gains a Tick of Hit Points at the beginning of each of their turns. The user is not damaged by Hail.
Daily x5 - Swift Action
Effect: The user gains a Tick of Hit Points. Ice Body may only be used while the user is under 50% Hit Points or in Hailing Weather.
Bonus: The user is immune to Hit Point loss from Hail   Ice Shield
Scene – Standard Action, Interrupt
Effect: The user places up to 3 segments of Ice Wall; each segment must be continuous with another segment, and at least one must be adjacent to the user. These Ice Walls count as Blocking Terrain and last until the end of the encounter or until they are destroyed. Each Ice Wall segment is 2 meters tall, 1 meter wide, and 2 centimeters thick. Each segment has 10 Hit Points, 5 Damage Reduction, and takes damage as if it was Ice-Type.   Ignition Boost
At-Will – Free Action
Trigger: An adjacent Ally uses a damaging Fire-Type Move
Effect: The allied target gains a +5 Bonus to its damage roll with the triggering Move. A target may not benefit from more than one instance of Ignition Boost at a time.   Illuminate
Static
Effect: Attacks that target the user have a -2 Accuracy Penalty against the user. Does not affect attackers with the Blindsense Capability.
Defensive.   Illusion
Special
Effect: As a Standard Action, the user may mark an object, Pokémon, or Trainer. The user may have a number of targets marked equal to their Focus Rank; to mark a new target, an old mark must be forfeited. Once per round as a Free Action, the user may use illusory powers to make itself look exactly like a marked target. This may be done as the user is being released from a Poké Ball. This change is aesthetic and does not affect typing or Moves. The illusion allows the user to vaguely mimic sounds made by its marked target, but it is not capable of intelligible speech. Whenever the user is hit by a damaging Move, the Illusion is destroyed. The user may also dismiss the Illusion as a Free Action.   Immunity
Static
Effect: The user cannot be Poisoned or Badly Poisoned.
Defensive.   Imposter
At-Will – Free Action
Trigger: Ditto enters the encounter
Effect: When Ditto is sent out, it may use the Move Transform as a free action. If the target of Transform has any modified Combat Stages, apply these Combat Stages to Ditto. One of the target’s Abilities is randomly assigned to Ditto until Ditto uses Transform again.
Static
Effect: If the user is not Transformed, they may use Transform as a Free-Action Interrupt.   Infiltrator
Static
Effect: The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, Blessings cannot be activated in response to its actions, and the user may bypass the effects of the move Substitute.   Inner Focus
Static
Effect: The user cannot be Flinched. If an effect would set the user’s Initiative to 0, their Initiative is not affected.
Defensive.
Effect: The user cannot be Flinched, and their Initiative cannot be unwillingly lowered by any effects.   Insomnia
Static
Effect: The user is immune to the Sleep condition, and cannot use the move Rest.
Defensive.   Instinct
Static
Effect: The user’s default Evasion is increased by +2.
Defensive.   Interference
At-Will - Standard Action
Effect: The accuracy of all foes within 3 meters is reduced by -2 until the end of the user’s next turn.
Scene - Swift Action
Effect: The accuracy of all foes within 3 meters is reduced by -2 for 1 full round.   Intimidate
Scene – Swift Action
Target: Pokémon or Trainer within 5 meters
Effect: Lower the target’s Attack 1 Combat Stage.
At-Will – Swift Action
Target: Pokémon or Trainer within 5 meters
Effect: Lower the target’s Attack 1 Combat Stage. You may target a specific foe only once per Scene with Intimidate.   Iron Barbs
At-Will - Free Action, Reaction
Trigger: The user is hit by a damaging Melee Attack
Effect: The attacker loses Hit Points equal to Tick of Hit Points.   Iron Fist
Static
Effect: The user increases the Damage Base of the following Moves by +2; Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Meteor Mash, Shadow Punch, Ice Punch, Mach Punch, Mega Punch, Sky Uppercut, Thunder Punch, Focus Punch, Hammer Arm, and Power-Up Punch.   Juicy Energy
Daily – Free Action
Trigger: The user trades in a Berry Juice Food Buff
Effect: Instead of gaining 30 Hit Points, the user gains Hit Points equal to their Level   Justified
At-Will - Free Action
Trigger: The user is hit by a damaging Dark Type Move
Effect: The user may raise its Attack 1 Combat Stage. The user always gains a +4 bonus to Skill Checks made to Intercept.
Trigger: The user is hit by a damaging Dark Type Move or Attack of Opportunity
Effect: The user may raise its Attack by +1 Combat Stage.
Bonus: The user always gains a +4 bonus to Skill Checks made to Intercept.   Kampfgeist
Static
Effect: The user gains STAB on Fighting-Type Moves.
Scene - Free Action
Trigger: The user takes Bug, Dark, or Rock-Type Damage
Effect: The triggering damage is resisted one step further.
Bonus: The user gains STAB on Fighting-Type Moves.   Keen Eye
Static
Effect: The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize).   Klutz
Static
Effect: The Pokémon ignores the effects of all held Items in its possession. The user may drop Held Items At-Will as a Free Action during their turn, even if they have Status Afflictions that prevent them from taking actions.