Ability List: A–E

Abominable
Static
Effect: The user ignores the Recoil Keyword when attacking, and does not gain injuries from Massive Damage.
Effect: The user’s Base HP is increased by +5. Additionally, the user ignores the Recoil Keyword when attacking.   Absorb Force
Scene – Free Action
Trigger: The user is damaged by a Physical Attack
Effect: The user takes damage as if the attack was resisted one step further.   Adaptability
Static
Effect: Increase the Damage of all Moves with which the user shares an Elemental Type by +1 Damage Base.
Effect: The user gains a +1d10 Bonus to Damage Rolls with Moves with which they apply STAB.   Aerilate
At-Will – Free Action
Trigger: The user uses a Normal-Type damaging Move
Effect: The Move is changed to be Flying-Type.   Aftermath
Scene – Free Action
Effect: When the user is reduced to 0 Hit Points or less, they create a Burst 1. Everything in the Burst loses 1⁄4 of its Max Hit Points.
Trigger: The user becomes Fainted
Effect: The user creates a Burst 1. Everything in the Burst loses three Ticks of Hit Points.   Air Lock
Scene – Free Action
Effect: The weather is set to normal as long as the Pokémon with Air Lock wants it to remain that way. The user may continue to sustain this effect as a Swift Action each round.   Ambush
Scene – Free Action
Effect: The user may use a Melee Move with a Damage Base of 6 (before applying STAB or other modifiers) or lower as if it had the Priority keyword. If it hits, the target is Flinched.
Effect: The user may activate this Ability to use a Move with a Damage Base of 6 (before applying STAB or other modifiers) or lower as if it had the Priority keyword. If it hits, the target is Flinched and has a -2 penalty to Accuracy Rolls for 1 full round.   Analytic
Static
Effect: Whenever the user targets uses a damaging Move on a Pokémon or Trainer that has acted before it during Initiative this Round, that Move deals an additional +5 Damage.   Anger Point
At-Will – Free Action
Effect: When the Pokémon receives a Critical Hit, they become Enraged and gain +6 Attack Combat Stages.   Anticipation
At-Will – Swift Action
Target: Pokémon or Trainers
Effect: The target reveals if they have any Moves that are Super-Effective against the Pokémon with Anticipation. You may not target a Pokémon or Trainer more than once per encounter with Anticipation. Anticipation only reveals whether the opponent does or does not have those moves, not the specific moves themselves.   Aqua Boost
At-Will – Free Action
Trigger: An adjacent Ally uses a damaging Water-Type Move
Effect: The allied target gains a +5 Bonus to its damage roll with the triggering Move. A target may not benefit from more than one instance of Aqua Boost at a time.   Aqua Bullet
Static
Effect: Connection - Aqua Jet. The user may use Water-Type Moves as a Full Action to gain Sky 10 and shift in a straight line before attempting to use their Move. When shifting this way, the user does not provoke attacks of opportunity.   Arena Trap
Scene – Free Action
Target: Pokémon or Trainers
Effect: Once Arena Trap is activated, all foes within 5 meters of the user are considered Slowed. This does not affect targets of the Flying Type, or with a Levitate, Sky, or Burrow Speed of 4 or higher. The user may end the effect as a Free Action, and the effect ends if the user is Fainted or returned to a Poké Ball.
Effect: Once Arena Trap is activated, all foes within 5 meters of the user are considered Slowed and Trapped. This does not affect targets of the Flying Type, or with a Levitate, Sky, or Burrow Speed of 4 or higher. The user may end the effect as a Free Action, and the effect ends if the user is Fainted or returned to a Poké Ball.   Aroma Veil
Static
Effect: The user and all Pokémon and Trainers within 3 meters cannot be Confused, Enraged, or Suppressed.
Defensive.
Effect: The user and all adjacent Pokémon and Trainers cannot become Confused, Enraged, or Suppressed.
Defensive.   Aura Break
Static
Effect: Foes may not benefit from Abilities that increase the Combat Stages or the damage dealt by themselves or their allies.
Scene - Swift Action
Target: A foe within 6 meters
Effect: The foe reveals its abilities. Pick one ability; any Damage Bonuses (either Damage Base increases or Damage Roll bonuses) granted by the ability instead become Damage Penalties of the same value.   Aura Storm
Static
Effect: For each injury the user has, they gain a +3 Damage bonus to all Moves with the Aura keyword. Additionally, while the user is at or under 1⁄2 of their Max Hit Points, they gain a +3 Damage Bonus to all Moves with the Aura Keyword.
Effect: For each injury the user has, they gain a +3 Bonus to Damage Rolls.   Bad Dreams
Static
Effect: At the beginning of the user’s turn, all Sleeping Pokémon or Trainers in a Burst 5 lose a Tick of Hit Points.
At-Will - Swift Action
Effect: All Sleeping targets within 5 meters lose a Tick of Hit Points. If at least one target lost Hit Points this way, the user gains a tick of Temporary Hit Points.   Battle Armor
Static
Effect: The user is immune to Critical Hits; they are instead normal hits.
Defensive.   Beam Cannon
Static
Effect: The Effect Range and Critical Hit Range of the user’s Ranged, 1-Target Moves are increased by 3.   Beautiful
Scene – Swift Action
Effect: The user may activate Beautiful to either gain +2 Beauty Dice in a Contest, or to cure any adjacent targets of the Enraged Condition.
Scene – Standard Action
Effect: The user may activate Beautiful to either gain +2 Beauty Dice in a Contest, or to gain +1 Special Attack Combat Stage and cure all allies within 5 meters of the Enraged Condition.   Berry Storage
Daily – Extended Action
Trigger: The user eats a Berry
Effect: The user gains 3 instances of the Berry’s Food Buff instead of 1. It may only trade in one of these Food Buffs each Scene. Neither storing nor trading in these Food Buffs counts against the user’s normal limits. All Food Buffs gained from Berry Storage are lost after an Extended Rest.   Big Pecks
Static
Effect: The user cannot have its Defense Stat lowered. The user cannot have its Defense Combat Stages lowered.
Defensive.   Big Swallow
Static
Effect: Connection - Stockpile. Whenever the user uses Swallow or Spit Up, it may treat the Stockpile Count as if it was one higher. This Ability has no effect if the Stockpile Counter is already 3.   Blaze
Static
Effect: The user gains Last Chance with Fire.   Blessed Touch
Daily x2 – Standard Action
Effect: An adjacent Pokémon or Trainer gains Hit Points equal to 1/4th of its maximum Hit Points.   Blow Away
Static
Effect: Connection - Whirlwind. When the user uses Whirlwind, all targets hit lose a Tick of Hit Points. Effect: Connection - Whirlwind. When the user uses Whirlwind, all targets hit are pushed an additional 2 meters and lose a Tick of Hit Points.   Blur
Static
Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had an Accuracy Check of 2. You may only apply half of your Evasion to these Attacks and Moves.
Defensive.   Bodyguard
Scene – Free Action
Trigger: A cardinally adjacent Ally is hit by an attack
Effect: The user and the target switch places, and the user becomes the target of the attack instead, taking damage from the attack as if resisted one step further. If switching places would not move the triggering Ally out of the area-of-effect of a Burst, Blast, Cone, or Line, this Ability does not prevent the ally from being hit.
Defensive.
Scene x2 – Free Action
Trigger: An adjacent Ally is hit by an attack
Effect: The user and the triggering Ally switch places, and the user becomes the target of the triggering attack instead, taking damage from the attack as if resisted one step further. If switching places would not move the triggering Ally out of the area-of-effect of a Burst, Blast, Cone, or Line, this Ability does not prevent the ally from being hit.
Defensive.   Bone Lord
Scene – Free Action
Trigger: The user hits with Bone Club, Bonemerang, or Bone Rush
Effect: Connection – Bonemerang. This Ability may be activated when hitting with Bone Club to automatically Flinch its target; or to use Bonemerang as a Priority Move; or when hitting with Bone Rush to cause the attack to automatically hit 5 times.
At-Will - Free Action
Trigger: You hit with Bone Club, Bonemerang, or Bone Rush
Effect: Connection – Bonemerang. Once per Scene per Move, the following Moves may be used as if they had the following bonuses:
» Bone Club: Bone Club’s target loses 1 Defense and Special Attack CS.
» Bonemerang: Has a Range of Line 6 but loses the Double Strike keyword
» Bone Rush: Bone Rush automatically ‘hits’ four times (as per the Five Strike keyword).   Bone Wielder
Static
Effect: This ability is only functional if the user is holding a Thick Club item. The user gains a +1 Accuracy Bonus to Bone Club, Bonemerang, and Bone Rush. Additionally, the user cannot be disarmed, or have their Thick Club forcefully removed by Trick, Switcheroo, Thief, or any other Moves or effects unless the user wishes it.
Effect: The user’s Bone Club, Bonemerang, and Bone Rush Moves ignore immunity against Ground-Type Moves.   Brimstone
Static
Effect: Whenever the user causes a Burn with a damaging Fire-Type Attack, the target is also Poisoned.
Effect: Whenever the user inflicts Burn or Poison with a damaging Fire-Type or Poison-Type Attack, the target becomes both Burned and Poisoned.   Bulletproof
Static
Effect: The user resists all X target ranged attacks one step further. This refers to attacks and Moves that simply hit one target or specify hitting multiple targets, such as Razor Wind hitting three targets. It has no effect on Moves that are capable of hitting multiple targets through areas of effect, such as Bursts or Cones.
Defensive.   Bully
Scene – Free Action
Trigger: The user hits a target for Super-Effective Damage with a Melee Move
Effect: The target of the attack is pushed 2 Meters, becomes Tripped, and gains an Injury.   Cave Crasher
Static
Effect: The user resists Ground-Type and Rock-Type attacks one step further.
Defensive.   Celebrate
At-Will – Free Action
Trigger: The user causes a foe to Faint by using a damaging attack
Effect: The user increases their Speed by 1 Combat Stage and may immediately take an additional Shift Action to move as if they were Slowed. This Ability may only be activated if the user is not prevented from shifting.
At-Will – Swift Action
Trigger: The user hits a foe with a damaging attack
Effect: The user may immediately Disengage as a Free Action.
Bonus: Whenever the user Disengages for any reason, they may Shift 2 meters instead of 1.   Cherry Power
Daily – Swift Action
Effect: The user gains 15 Temporary Hit Points, and is cured of all Persistent Status Afflictions.   Chlorophyll
Static
Effect: While in Sunny Weather, the user gains +4 Speed Combat Stages.
Effect: While in Sunny Weather or under 50% Max Hit Points, the user’s Initiative is doubled.   Clay Cannons
At-Will – Swift Action
Effect: Until the end of the round, the user may originate any Ranged Move they use from any square adjacent to itself.
Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within 2 meters of itself.   Clear Body
Static
Effect: The user’s Combat Stages may not be lowered by the effect of foes’ Features, Abilities, or Moves. Status Afflictions may still alter their Combat Stages.
Defensive.   Cloud Nine
Scene – Free Action
Effect: The weather of the field is set to normal.   Cluster Mind
Static
Effect: The user’s Move Pool limit is increased by +2.   Color Change
At-Will – Free Action
Trigger: The user is hit by a Move
Effect: The user’s Type changes to match the Type of the triggering Move.   Color Theory
Static
Effect: Upon gaining this ability at Birth, the user rolls 1d12 to determine the color of their tail secretions.
1 = Red; 2 = Red-Orange; 3 = Orange; 4 = Yellow-Orange; 5 = Yellow; 6 = Yellow-Green; 7 = Green; 8 = Blue-Green; 9 = Blue; 10 = Blue-Violet; 11 = Violet; 12 = Red-Violet.
Red is tied to Attack, Orange is tied to Defense, Yellow is tied to Special Attack, Green is tied to Special Defense, Blue is tied to Speed, Violet is tied to HP.
Users with a “Pure” Color (Red, Orange, Yellow, etc) gain a +6 Bonus to the Base Stat tied to their color.
Users with a “Mixed” Color (Red-Orange, Yellow-Orange, etc) gain a +3 Bonus to each Stat tied to the color.   Combo Striker
At-Will - Free Action
Trigger: The user rolls a natural 1, 10, or 11 on an attack roll with a damaging move
Effect: After the triggering attack is resolved, the user may use a Struggle Attack as a Free Action.
Note: Yes, Struggle Attacks made due to Combo Striker may trigger Combo Striker.   Competitive
Static
Effect: Whenever the user has its Combat Stages lowered, by something other than its own Moves or Abilities, the user’s Special Attack is raised 2 Combat Stages.   Compound Eyes
Static
Effect: The user gains a +3 Bonus to all Accuracy Rolls.   Confidence
Scene – Standard Action
Effect: Choose a Combat Stat. All allies within 5 meters of the user gain +1 CS in the Chosen Stat.   Contrary
Static
Effect: If something would raise the user’s Combat Stages, it instead lowers the user’s Combat Stages by the same amount. If something would lower the user’s Combat Stages, it instead raises the user’s Combat Stages by the same amount.   Conqueror
Scene – Free Action
Trigger: The user causes a foe to Faint by using a damaging Physical or Special Attack
Effect: The user’s Attack, Special Attack, and Speed gain +1 Combat Stage.   Copy Master
Static
Effect: Connection - Copycat. Whenever the user uses Copycat or Mimic, it gains +1 Combat Stage in a Stat of its choice after the Move is resolved.   Corrosive Toxins
Scene – Free Action
Effect: Connection - Toxic. The user may activate this Ability when using Toxic to allow the Move to ignore Immunity to the Status Affliction, Blessings, and the effects of Abilities that may prevent Hit Point loss from being Badly Poisoned (such as Magic Guard or Poison Heal).   Courage
Static
Effect: While at or under 1/3rd of its Max Hit Point value, the user gains a +5 Damage Bonus to all Damage Rolls, and 5 Damage Reduction.
Defensive.   Covert
Static
Effect: If this Pokémon is standing on a terrain related to its natural habitat, its Evasion is increased by +2. For Ice types, this is generally snowy or icy terrain; Rock and Ground types are apt to feel at home in sandy terrain or craggy rocks; Grass types, Bug Types, and others likely feel at home in long grass. Some Pokémon may be at home in several types of terrain.   Cruelty
Scene – Swift Action
Trigger: The user hits a foe with a damaging attack
Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed below.
» 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times.
» 1 Injury: The target is Slowed.
» 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.   Crush Trap
Scene – Free Action
Trigger: The user successfully Grapples a target
Effect: Connection – Wrap. When you activate this ability, the user may immediately deal damage to the target as if the user had hit with a Struggle Attack. There is no Accuracy Roll and thus this damage cannot miss, be a Critical Hit, or trigger any Effect Ranges.   Cursed Body
Scene – Free Action
Trigger: The user is hit by a Damaging Move.
Effect: The Move becomes Disabled.   Cute Charm
Scene – Free Action
Trigger: A foe of the opposite gender attacks the user with a Melee Attack
Effect: The foe becomes Infatuated.   Cute Tears
Scene – Free Action
Trigger: The user is hit by a Damaging Attack
Effect: The attacking foe loses 2 Combat Stages in the Attack Stat used by the triggering Move.   Damp
Static
Effect: The Moves Self-Destruct and Explosion may not be used when a Pokémon with Damp is within 10-meters of Self-Destruct or Explosion’s user. The Ability Aftermath may not be activated when a Pokémon with Damp is within 10-meters of the Pokémon attempting to activate Aftermath.
Effect: Whenever anyone within 10 meters would use the Moves Self-Destruct or Explosion or activate the Aftermath Ability, those effects fail and instead do nothing.
Bonus: The user gains a +1d10 Bonus to Damage Rolls with Water-Typed Moves.   Danger Syrup
Scene – Free Action
Effect: Connection - Sweet Scent. If the user is hit by a damaging attack, it may use Sweet Scent as a Free Action, frequency allowing.
Trigger: The user is hit by an attack
Effect: Connection - Sweet Scent. When this Ability is activated the user may use Sweet Scent as a Free Action, ignoring Frequency. Whenever the user hits a foe with Sweet Scent, that foe is Blinded for 1 full round.   Dark Art
Static
Effect: The user gains Last Chance with Dark.   Dark Aura
Static
Effect: The user and all allies have the Damage Base of their damaging Dark Type Attacks increased by +1.   Daze
Scene – Standard Action
Effect: Make an AC4 Status Attack against a target within 6 meters. If you hit, the target falls asleep.   Deadly Poison
Daily – Free Action
Trigger: The user Poisons a target
Effect: The target is Badly Poisoned instead.   Decoy
Scene – Full Action
Effect: The user uses the Move “Follow Me” as if it was on their Move List, and their Evasion is raised by +2 until the end of their next turn.   Deep Sleep
Static
Effect: When asleep, this Pokémon restores a Tick of Hit Points at the end of each turn.   Defeatist
Static
Effect: Whenever the user is brought below 50% of their max Hit Points, the user’s Attack and Special Attack are lowered by 1 Combat Stage each, and the user’s Speed is increased by +2 Combat Stages. If the user is healed above 50% max Hit Points, these changes are reverted.
Effect: The user gain a +2d6 Bonus to Damage Rolls while over 50% of its Maximum Hit Points. While at 50% Max Hit Points or lower, the user gains a -5 penalty to Damage Rolls and +10 Initiative.   Defiant
Static
Effect: Whenever the user has its Combat Stages lowered, by something other than its own Moves or Abilities, the user’s Attack is raised 2 Combat Stages.   Defy Death
Daily – Swift Action
Effect: By activating this Ability, the user is instantly healed of up to 2 Injuries; these counts towards the total number of Injuries that can be healed each day. Additionally, to die, the user must reach -250% Hit Points instead of -200% Hit Points.
At-Will – Swift Action
Effect: The user instantly removes up to three injuries, and gains a Tick of Hit Points for each injury removed this way. Defy Death may be used to cure up to three Injuries per day. Injuries removed this way do not count towards the total number of injuries that can be healed per day.   Delayed Reaction
Scene – Free Action
Trigger: The user is hit by a direct damaging attack
Effect: Halve the damage taken by the user. At the end of the user’s next turn, the user loses Hit Points equal to the other half of the damage. For example, if the user is hit for 11 damage and triggers this Ability, the user would take 5 damage upon being hit and 6 damage at the end of its next turn.
Defensive.   Delivery Bird
Static
Effect: The user may hold two Held Items at once. Whenever an Ability or Move affects the user’s Held Items, you may choose which one is affected.   Desert Weather
Static
Effect: The user is immune to Sandstorm Damage, resists Fire-Type Moves in Sunny Weather, and regains 1/16th of its Max Hit Points at the end of each of its turns while in Rainy Weather.
Effect: The user is immune to Sandstorm Damage, resists Fire-Type Moves in Sunny Weather, and gains a Tick of Temporary Hit Points at the end of each of its turns while in Rainy Weather.   Designer
At-Will – Extended Action
Effect: The user is adept at crafting clothes for itself out of common leaves. When activating this ability to create a leaf suit, the user may choose two Types; the user resists the chosen types one step further while wearing that suit. The user may only have one leaf suit at a time, and creating a new suit destroys the old one.   Diamond Defense
Static
Effect: Connection - Stealth Rock. Stealth Rock’s Frequency is Scene x2, and the user’s Stealth Rocks can be treated as dealing Rock-Type or Fairy-Type Damage, whichever is more effective.   Dig Away
Daily – Free Action
Effect: Connection - Dig. When hit by a Move, this Pokémon may activate this Feature to use Dig, frequency allowing, as an interrupt to avoid the attack and shift underground immediately. This consumes a command as normal. The terrain must allow for Dig to be used.   Discipline
Scene – Free Action
Effect: If the user gains initiative and is Confused, Enraged, Infatuated, or Flinched, they may activate Discipline to cure themselves of any of these conditions.   Dire Spore
Static
Effect: Connection - Spore. Whenever the user hits a target with Spore, that target is also Poisoned.   Dodge
Daily – Free Action
Trigger: The user is hit by a Damaging Move
Effect: The triggering Move instead misses.
Defensive.   Download
Scene – Free Action
Target: Trainer or Pokémon
Effect: The target must reveal whether its Defense or Special Defense Stats are lower. If the Defense Stat is lower, the user gains a +5 Damage Bonus with Physical Moves when attacking the target. If the Special Defense Stat is lower, the Damage Bonus is instead to Special Moves.
Scene – Swift Action
Target: Trainer or Pokémon
Effect: The target must reveal whether its Defense or Special Defense Stats are lower. If the Defense Stat is lower, the user gains a +1 Attack CS. If the Special Defense Stat is lower, the user instead gains +1 Special Attack CS. If both are tied, the user gains +1 CS to any Stat of their choice.   Dream Smoke
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: The attacking foe falls Asleep.   Dreamspinner
Daily – Standard Action
Effect: For each Sleeping Pokémon or Trainer within 10 meters, the user gains a Tick of Hit Points.
Scene x3 – Swift Action
Effect: All Sleeping Foes within 3 meters lose a Tick of Hit Points, and the user gains a Tick of Temporary Hit Points.   Drizzle
Scene – Swift Action
Effect: The Weather changes to be Rainy for 5 rounds.
Scene x3 – Swift Action
Effect: The Weather changes to be Rainy for 1 full round.   Drought
Scene – Free Action
Effect: The Weather changes to be Sunny for 5 rounds.
Scene x3 – Swift Action
Effect: The Weather changes to be Sunny for 1 full round.   Drown Out
Scene – Free Action
Trigger: A foe uses a Move with the Sonic keyword
Effect: The user makes a Focus Check with a DC equal to the Move’s Accuracy Roll. If the user succeeds, the triggering Move fails.
Scene x2 – Free Action
Trigger: A foe uses a Move with the Sonic keyword
Effect: The triggering Move fails and has no effect.   Dry Skin
Static
Effect: Whenever the user is hit by a damaging Fire-Type Move or ends their turn in Sunny Weather, they lose a Tick of Hit Points. The user is immune to the damage and effects of Water-Type Moves, and whenever the user is hit by a damaging Water-Type Move or ends their turn in Rainy Weather, they gain a Tick of Hit Points.   Dust Cloud
Scene – Free Action
Effect: Connection - Poison Powder. Whenever the user uses Poison Powder, Sleep Powder, or Stun Spore, the user may activate this Ability to use if it as if that move have a range of Burst 1 instead.
Static
Effect: Connection - Poison Powder. The user may use Moves with the Powder Keyword as if they had a Range of “Burst 1”.   Early Bird
Static
Effect: The user gains a +3 Bonus to rolls made due to Status Afflictions.
Effect: The user gains a bonus to Initiative equal to half its Speed, and a +3 Bonus on Save Checks against Sleep.   Effect Spore
Scene – Free Action
Trigger: The user is hit by a Melee Attack
Effect: Roll 1d6. On a result of 1 or 2, the attacker is Poisoned. On a result of 3 or 4, the attacker is Paralyzed. On a result of 5 or 6, the attacker falls Asleep.   Eggscellence
Static
Effect: Connection – Barrage. The user receives STAB when using Barrage and Egg Bomb. If Normal Typed, these Moves deal Damage as if one step more effective on 16+.   Empower
Scene - Swift Action
Effect: The user may use a self-targeting Status-Class Move as a Free Action.   Enfeebling Lips
Static
Effect: Connection - Lovely Kiss. Whenever the user uses the Move Lovely Kiss, they may choose a Stat. If the Move successfully hits, the Pokémon or Trainer being targeted loses 2 Combat Stages in that Stat.   Electrodash
Scene – Free Action
Effect: The user may make a Sprint Action as a Swift Action.
Scene x2 – Swift Action
Effect: The user may make a Sprint Action as a Free Action.
Bonus: The user may free itself from the Stuck condition as a Shift Action. The user does not provoke Attacks of Opportunity when Sprinting.   Enduring Rage
Static
Effect: The user may not make rolls to cure themselves from the Enraged condition. However, while Enraged, the user gains 5 Damage Reduction.   Exploit
Static
Effect: Whenever you deal Super-Effective Damage to a target, that target treats your Damage Roll as it were increased by +5.