Temur Geographic Location in The Iron Suns | World Anvil
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Temur

Temur is the southern-most of the landmasses which make up the Eastern Continents. Temur is wild and largely untamed, a land of extremes. It is home to some of the harshest deserts and The Emerald Jungle, one of the largest, densest and least explored jungles in the world. Temur is home to a wide variety of people and settlements. These settlements include the city-states of Bal'Khun and Draelyn, the explorer's Port of Morrow, the cliffside fortress of The Velk and the Kingdom of Numidia in the east.  

Demographics

Because of its large and divided expanse, Temur is home to a wide range of races. As a whole, Temur is more diverse racially than its northern neighbor, Athera. There are large populations of the common races, as well as significant numbers of rarer races such as dark elves and wilden.  

Cities and Settlements

While many people still live the nomadic lifestyles of their ancestors, many have settled down permanently in the harsh lands.  

Bal'Khun and Draelyn

Bal'Khun and Draelyn are the two largest city-states in Temur. Originally built by singular groups as a safe and permanent home, these cities have grown significantly as they've accepted refugees from the rest of the continent. These are the main centers of trade and culture in Temur.  

Kingdom of Numidia

The Kingdom of Numidia is a relatively young-lived monarchy established in eastern Temur. Established by the warrior queen Cybil Shieldbane just over a century ago, Numidia is the first organized nation of Temur in known history to survive a hundred years.   Numidia is extremely isolationist toward the other powers of Temur, yet surprisingly open to relations with Melandre. It has a growing population as more refugees from Temur flock to its walls. The growth in population has also sparked production and the economy. The capital city, Parcades, boasts a large harbor and a growing amount of shipyards.  

The Port of Morrow

The Explorer's Port of Morrow is a large, fortified port city in northern Temur. It started out as a small secluded dock where tradeships could exchange goods with the treasure-hunters and traders of Temur. The port city is tucked out of the way along the coast of the open sea. The areas around the port are mostly desolate and known for its multitudes of abandoned cities and ruins, thus attracting treasure hunters and traders of exotic wares. Further south in the Fargosi Steppes, some of the largest and toughest wild beasts are found, bringing many hunters to Morrow looking for a trophy kill.   The Port of Morrow is not ruled or control by anyone. The people who live there are free, and decisions are made by a council of citizens. Due to is location and lax system of control, the Port of Morrow is a popular destination for those looking to disappear. Sellswords, mercenaries, assassins and the like gather here to find work.  

The Velk

The Velk is a fortress city built into the cliffs of the Sunscourge desert. It is home to the Velk, a large wartribe who rules the area, as well as the lesser tribes under the Velk's banner. Most of the city is housed within the cliffs, with little access to sunlight. The parts of the city built into the cliff walls typically belong to the ruling class, the highest members of the Velk tribe.   The Velk, while warriors by nature, are also incredibly artistic. Over the years, Velk artisans have decorated and sculpted the city around them. Among these creations are the Velkguard, three enormous statues of famous Velk warlords. These statues are carved into the rock alongside the city. Two guards flank the city while the third, carved into the pillar supporting the small rim above the city, holds up stone above with his shield.
Type
Continent

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