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Truthflame

You create a magical zone filled with tiny floating lights in a 20-foot-radius sphere centered on a point of your choice within range. The zone is brightly lit and guards against deception. Until the spell ends, a creature that speaks a deliberate lie while in the zone must make a Charisma saving throw. On a failed saving throw, a creature takes 3d6 psychic damage and 3d6 radiant damage, and, if it has legwear, the clothing begins to smoulder. The legwear of a creature that fails three saving throws against this spell while within the zone sets aflame and the creature takes 1d6 fire damage at the start of each of its turns until the flames are extinguished. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

Using a Higher-Level Spell Slot. The fire damage and your choice of either psychic or radiant damage increases by 1d6 for each spell slot level above 3.

Motes of the Divine 138

V, S

Related Discipline
Bard, Cleric, Paladin
Related School
Abjuration
Effect Duration
10 Minutes
Effect Casting Time
Action
Range
90 feet (20-foot-radius sphere)
Level
Level 3

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