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Tranquilizing Toxin

One target you choose within range must make a Constitution saving throw or take 8d6 poison damage and become poisoned until the end of your next turn. While poisoned in this way, the target is also stunned. On a successful saving throw, the target takes half damage and is not poisoned.

Using a Higher-Level Spell Slot. The poison damage increases by 1d6 for each spell slot level above 3.

Sebastian Crow's Guide to Drakkenheim 189

V, S

Related Discipline
Apothecary, Artificer, Wizard
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
Action
Range
60 feet
Level
Level 3

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