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Stench

Emanating from a point within range, a noxious, 20-foot-radius sphere of colourless fumes creates a choking, eye-watering miasma that penetrates through creatures’ skin.

When a creature enters the spell’s area for the first time on its turn or starts its turn there, it must make a Constitution saving throw. It takes 3d6 poison damage and becomes poisoned until the end of its next turn on a failure, or takes half as much damage and is not poisoned on a success. Whilst poisoned in this way, a creature has disadvantage on saving throws made to maintain its concentration.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Heliana's Guide to Monster Hunting 515

V, S, M

Material Components

a skunk’s tail

Related Discipline
Apothecary, Artificer, Bard, Druid, Sorcerer, Warlock, Wizard
Related School
Conjuration
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
90 feet (20-foot-radius sphere)
Level
Level 3

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