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Soul Rend

You attempt to wrench the soul of a creature you can see within range from its corporeal form, forcing it to make a Charisma saving throw. On a failure, a creature takes 4d6 Psychic damage and 4d6 Necrotic damage, and is dazed until the end of its next turn. On a success, a creature takes half as much damage and isn’t dazed. While dazed, a creature can’t take Reactions, can take only an action or Bonus Action on its turn, not both, and has its Speed halved.

A creature that is reduced to 0 Hit Points in this way dies and can’t be revived by a Revivify spell. Creatures without souls are unaffected by this spell.

Using a Higher-Level Spell Slot. Both damage types each increase by 1d6 for each spell slot level above 4.

Zaman's Guide to the End of Time

V, S, M

Material Components

one drop of blue curaçao

Related Discipline
Cleric, Druid, Warlock
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
Action
Range
90 feet
Level
Level 4

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