Somnolence
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. Roll the Hit Point Die expended to cast the spell plus 2d12 and choose a creature within range. If the roll’s total is equal to or greater than the chosen creature’s current Hit Points, the creature falls into a magical slumber for 1 minute. If the roll’s total is equal to or greater than the chosen creature’s Hit Point maximum, the magical slumber lasts for 24 hours instead. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect. A creature woken early from this spell gains 1 Exhaustion level.
Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
Using a Higher-Level Spell Slot. You roll an additional 1d12 and can expend an additional two Hit Point Dice for every spell slot level above 1.
GH2 Player's Guide
V, S, M
sand mixed with the spellcaster’s blood

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