Snakebite
You conjure a sinuous, fanged snake of shifting dirt and sliding sand that moves with you, wielding it like an extension of your body for the duration. When you conjure the snake and as a bonus action on your subsequent turns, you can cause one of the following effects with it:
- Earthroot. The snake coils around you or a willing creature of your choice within 30 feet of you as a fortification of earth. Until the start of your next turn, the affected creature automatically succeeds on ability checks and saving throws to avoid being moved against its will or knocked prone.
- Tetanus Tooth. The snake turns into a long, jagged tooth, stabbing at a creature within 20 feet of you. Make a melee spell attack against the target. On a hit, it takes 1d6 piercing damage and 1d6 poison damage, and must succeed on a Constitution saving throw or be poisoned until the end of your next turn.
- Sandstorm. The snake disintegrates into a cloud of fine particles, surging towards a creature within 30 feet of you. The target must succeed on a Constitution saving throw or be blinded until the start of your next turn.
Using a Higher-Level Spell Slot. The poison damage from the Tetanus Tooth option increases by 1d6 for each spell slot level above 2.
Ryoko's Guide to the Yokai Realms 294
V, S, M
Material Components
some sand
Related Discipline
Druid, Ranger, Sorcerer, Wizard
Related School
Conjuration
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
Self
Level
Level 2

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