Shielding Word
With a word, you coat a creature in a shimmering shield that absorbs the energy of incoming blows. The creature gains 15 temporary hit points the instant before it takes the triggering damage. These hit points last until the start of the creature’s next turn.
Using a Higher-Level Spell Slot. You may choose to either increase the range of the spell by 30 feet or increase the number of temporary hit points gained by 5, for each spell slot level above 2.
Heliana's Guide to Monster Hunting 514
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Related Discipline
Artificer, Bard, Cleric, Paladin, Sorcerer, Tamer
Related School
Abjuration
Effect Duration
1 Round
Effect Casting Time
Reaction, which you take when a creature within range that you can see is hit by an attack from an attacker you can see or fails a Strength or Dexterity saving throw
Range
30 feet
Level
Level 2

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