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Sanguine Shield

As part of casting this spell, you must expend two Hit Point Dice or the spell automatically fails. You draw lifeforce from those injured around you to create a swirling shield of blood. You gain 5 Temporary Hit Points for each creature within 30 feet of you that is below its Hit Point maximum (including you) to a maximum of 15 Temporary Hit Points. While you have Temporary Hit Points from this spell, you have Half Cover. When the spell ends, all Temporary Hit Points from it are lost.

Using a Higher-Level Spell Slot. The maximum number of Temporary Hit Points you gain increases by 5 for each two spell slot levels above 2.

Grim Hollow Player's Guide 124

V, S

Related Discipline
Sorcerer, Wizard
Related School
Abjuration [Sangromancy]
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
Self
Level
Level 2

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