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Rolling Bones

You roll bones, allowing fate to give you an omen of the future. Roll 1d6.

  • On a roll of 5 or 6, you know if you are: not likely, likely, or very likely to encounter hostile creatures within the next hour. You also learn the type of creature you’re most likely to encounter.
  • On a roll of 2, 3, or 4, you learn if you are: not likely, likely, or very likely to encounter hostile creatures within the next hour.
  • On a roll of 1, the material components of the spell are consumed, and you take 1 psychic damage as fate rebels. You don’t learn any information and you can’t cast this spell again until you finish a short rest.

If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a false reading. The GM makes this roll in secret.

Steinhardt's Guide to the Eldritch Hunt 192

V, S, M

Material Components

the bones of a small mammal worth at least 1* sp

Related Discipline
Cleric, Druid, Tamer, Warlock, Wizard
Related School
Divination [Osteomancy]
Effect Duration
Instantaneous
Effect Casting Time
1 Minute or Ritual
Range
Self

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