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Rock Tomb

You conjure a tomb of earth, attempting to encase a Large or smaller creature you can see within range inside of it, which occupies the same space as the creature until the spell ends. If the target is unwilling, it can make a Dexterity saving throw. On a success, it avoids being encased and is pushed to an unoccupied space within 5 feet of the tomb. The tomb provides total cover for targets on the other side of it, and any creature encased within is blinded and restrained. The tomb is an object with AC 16, 50 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. Reducing the tomb to 0 hit points destroys it and ends the spell.

Using a Higher-Level Spell Slot. The AC of the tomb increases by 1, and its hit points increase by 10, for each spell slot level above 4. In addition, when you use a spell slot of 6+, it can target a Huge creature, and when you use a spell slot of 8 or 9, it can target a Gargantuan creature.

Ryoko's Guide to the Yokai Realms 291

V, S, M

Material Components

a pebble

Related Discipline
Bard, Druid
Related School
Conjuration
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
60 feet
Level
Level 4

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