Reanimate
As part of casting this spell, you must expend three Hit Point Dice or the spell automatically fails. You touch a creature that has died within the last 10 minutes and return it to life with 1 Hit Point. In addition, roll the Hit Point Dice expended to cast the spell, and the creature gains Temporary Hit Points equal to the roll.
At the start of each of the target’s turns, it loses 1 Temporary Hit Point granted by this spell. While the creature has Temporary Hit Points granted by this spell, it moves with unnatural vigor, gaining a +2 bonus to D20 Tests. Once it loses the Temporary Hit Points granted by this spell, the creature gains 1 Exhaustion level.
This spell can’t revive a creature that has died of old age, nor does it restore any missing body parts.
Grim Hollow Player's Guide 123
V, S, M
a melange of wilted daisies and other herbal powders worth at least 30* gp, which this spell consumes

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