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Protection

You trace a warding sigil in the air, sending it to slowly circle a willing creature you can see for the next hour Immediately before the target next takes damage, except Psychic damage, the ward triggers. Until the end of the target’s next turn, it has Resistance to all damage excluding Psychic, including the triggering damage. The warding sigil then disappears, and the spell ends on the target.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

Heliana's Guide to Monster Hunting 514

V, S, M

Material Components

a miniature silver shield worth 1* gp, which the spell consumes

Related Discipline
Artificer, Bard, Cleric, Druid, Paladin, Ranger, Tamer
Related School
Abjuration
Effect Duration
Concentration, Up to 1 Hour
Effect Casting Time
Action
Range
30 feet

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