Poison Wave
A wave of poisonous fumes emanates from you. Creatures within 30 feet of you must make a Constitution saving throw. On a failed save, each creature takes 4d12 poison damage and is poisoned until the end of your next turn. On a successful saving throw, a creature takes half as much damage and does not become poisoned.
Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 4.
Sebastian Crow's Guide to Drakkenheim 190
V, S, M
Material Components
a withered root and a drop of vinegar
Related Discipline
Apothecary, Artificer, Druid, Sorcerer, Wizard
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
Action
Range
Self (30-foot sphere)
Level
Level 4

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