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Nerve Gas

You create a 10-foot-radius sphere of toxic fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. The fog’s area is heavily obscured.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make an Intelligence saving throw. On a failed saving throw, the creature takes 3d6 psychic damage and becomes stunned until the start of its next turn. On a successful saving throw, the creature takes half as much damage and is not stunned. Creatures are affected even if they hold their breath or don’t need to breathe.

Using a Higher-Level Spell Slot. The damage increases by 1d6 psychic damage for each spell slot level above 5th.

Sebastian Crow's Guide to Drakkenheim 191

V, S, M

Material Components

samples of phosphate and chlorine mixed with a drop of pure alcohol

Related Discipline
Apothecary, Artificer, Sorcerer, Warlock, Wizard
Related School
Necromancy
Effect Duration
Concentration, Up to 10 Minutes
Effect Casting Time
Action
Range
120 feet
Level
Level 5

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