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Mephitic Vapors

You douse a 20-foot radius area centered on a point you can see within range with acrid slime, which remains for the spell’s duration. The area becomes difficult terrain, and any creature wholly within the area is blinded and can’t take reactions. A creature who starts its turn in the area must succeed on a Constitution saving throw or take 2d8 poison damage and 2d8 acid damage and gain one level of exhaustion.

Using a Higher-Level Spell Slot. The damage increases by 1d8 poison damage and 1d8 acid damage for each spell slot level above 6.

Sebastian Crow's Guide to Drakkenheim 192

V, S, M

Material Components

a vial of chlorine

Related Discipline
Druid, Sorcerer, Warlock, Wizard
Related School
Conjuration
Effect Duration
Concentration, Up to 10 Minutes
Effect Casting Time
Action
Range
120 feet
Level
Level 6

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