Melting Curse
You target a creature and a metal object held or worn by that creature you can see within range. The creature makes a Dexterity saving throw. On a failed save, the creature takes 5d8 Fire damage and the targeted object melts and oozes to the ground, where it returns to its normal shape and temperature. If the object is magical, the creature has Advantage on the saving throw.
If the creature tries to retrieve or otherwise touch the object for the duration, the object heats and melts, and the creature takes 5d8 Fire damage. The object returns to normal once the creature is no longer touching it or the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 6.
GH2 Player's Guide
V, S, M
a vial of quicksilver

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