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Lion's Roar

You conjure a roaring lion’s head made of writhing flame that moves with you, wielding it like an extension of your body for the duration. When you conjure the lion and as a Bonus Action on your subsequent turns, you can cause one of the following effects with it.

Fiery Maw. The lion bites a creature or object within 30 feet of you Make a melee spell attack against the target. On a hit, it takes 4d6 Fire damage

Flaming Mane. The lion’s head encases your own until the start of your next turn. When a creature within 10 feet of you hits you with a melee attack, the lion bites the attacker, dealing 3d6 Fire damage to it

Roar of the Pride. The flames roar. Each creature of your choice within 20 feet of you must succeed on a Wisdom saving throw or be Frightened of you until the spell ends A Frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this saving throw is Immune to this effect until the spell ends.

Using a Higher-Level Spell Slot. The damage from the Fiery Maw and Flaming Mane options each increase by 1d6 for each spell slot level above 4.

Ryoko's Guide to the Yokai Realms 286

V, S, M

Material Components

some burnt hair

Related Discipline
Druid, Ranger, Sorcerer, Wizard
Related School
Conjuration
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
Self
Level
Level 4

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