Infect
You inflict a creature you can see within range with a magical disease. At the start of each of the target’s turns, it must make a Constitution saving throw. The creature takes 1d12 necrotic damage on a failed saving throw, or half as much on a successful one. If a target succeeds on three of these saves, the spell ends.
A lesser restoration spell cast on the target ends this spell early.
Using a Higher-Level Spell Slot. The damage increases by 1d12 for every two spell slot levels above 1.
Sebastian Crow's Guide to Drakkenheim 187
V, S, M
Material Components
a petri dish
Related Discipline
Apothecary, Druid, Sorcerer, Wizard
Related School
Necromancy
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
60 feet

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