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Incorporeality

You touch a willing creature, causing it, and everything it is wearing and carrying, to become translucent. At the start of each of the target’s turns for the duration, it can choose to become incorporeal (no action required) until the end of its turn. While incorporeal, it has advantage on Stealth checks; it gains resistance to nonmagical bludgeoning, piercing, and slashing damage; and it can move through other creatures and objects as if they were difficult terrain. If the target ends its turn inside an object, it is shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet it is shunted.

Using a Higher-Level Spell Slot. You can choose to increase the spell’s duration, or the number of targets, for each spell slot level above 5. If you choose duration, the duration increases in increments from 6 (10 minutes), 7 (1 hour), 8 (8 hours), or 9 (24 hours). If you choose to increase the number of targets, the number increases by 1 for each spell slot level.

Heliana's Guide to Monster Hunting 510

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Related Discipline
Bard, Cleric, Druid, Sorcerer, Tamer, Warlock, Wizard
Related School
Transmutation
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
Touch
Level
Level 5

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