Heartseeker
As part of casting this spell, you must expend six Hit Point Dice or the spell automatically fails. Blood flows from your body then crystallizes into a barbed arrow, which launches at a creature. Make a ranged spell attack against a target within range. On a hit, roll the Hit Point Dice expended to cast the spell, and the creature takes Piercing damage equal to the numbered rolled.
Once lodged in the creature, the bloody arrow begins to burrow toward its heart, rendering it susceptible to injury. Until the spell ends, the first successful attack against a creature after its turn ends each round is automatically a Critical Hit.
The target makes a Constitution saving throw at the end of each of its turns. On a failed save, the effect continues. On a success save, the creature takes 3d8 Necrotic damage and the spell ends.
Grim Hollow Player's Guide 121
V, S, M
a ruby worth at least 10* gp

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