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Greater Animate Dead

Choose a number of corpses, within range. You can reanimate up to 5 Challenge Rating 2 or lower Undead creatures from these corpses.

On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which time it stops obeying any command you’ve given it.

To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature. Additionally, casting this spell in this manner doesn’t require spell components with a GP cost.

Using a Higher-Level Spell Slot. You can animate one additional Undead creature for each spell slot level above 5.

Grim Hollow Campaign Guide 20

V, S, M

Material Components

a drop of blood, a piece of flesh, a pinch of bone dust, and a black onyx stone worth a least 75+ gp for each level of CR you animate

Related Discipline
Apothecary, Cleric, Wizard
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 Minute
Range
10 feet
Level
Level 5

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