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Grasping Ghost

A flock of floating spectral hands appear and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

In addition, on a failed saving throw the ghostly hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.

Using a Higher-Level Spell Slot. The grasping ghost can target one additional creature within range for each spell slot level above 2.

Sebastian Crow's Guide to Drakkenheim 188

S, M

Material Components

a finger bone and a scrap of fabric

Related Discipline
Apothecary, Bard, Cleric, Warlock
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
Action
Range
60 feet
Level
Level 2

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