BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Firther's Shadow

You warp and distort the memories of a creature you can see within range, bringing forth hideous and disturbing mental images. The creature must make an Intelligence saving throw. On a failed save, the creature takes 4d10 psychic damage and you learn something about the creature (roll a d6 and consult the following table):

D6Thing Learnt
1The creature’s name
2Something the creature fears
3Something the creature desires
4The creature’s condition immunities
5The creature’s damage vulnerabilities, resistances, and immunities
6The creature’s skill and saving throw proficiencies

On a successful save, the creature takes half as much damage and you don’t learn anything. A creature with an Intelligence score of 4 or lower automatically succeeds on the saving throw. If a creature fails the initial saving throw then, on each of your turns for the duration, you can use your action to force the creature to make an Intelligence saving throw. On a failure, the creature takes 4d6 psychic damage and you learn something about the creature (roll a d6 and consult the table above). On a success, the creature takes half as much damage, you don’t learn anything, and the spell ends. The spell also ends if the target is ever outside the spell’s range.

Using a Higher-Level Spell Slot. The initial and ongoing damage increases by 1d10 and 1d6, respectively, for each spell slot level above 3.

Heliana's Guide to Monster Hunting 507

V, S

Related Discipline
Sorcerer, Warlock, Wizard
Related School
Enchantment
Effect Duration
Concentration, Up to 1 Minute
Effect Casting Time
Action
Range
90 feet
Level
Level

Comments

Please Login in order to comment!