Eruption
You stamp your foot, causing the ground to fling upwards and form jagged spikes of rock in a 20-foot-radius circle centered on a point on a stone or earthen surface you can see within range. That area becomes difficult terrain, and each creature in the area must make a Strength saving throw. On a failure, a creature takes 4d8 piercing damage and is thrown 2d6 x 10 feet directly away from the surface (which can include vertically). On a success, a creature takes half as much damage and isn’t thrown. Creatures that are Huge or larger have advantage on this saving throw. Each 5-foot-diameter portion of the difficult terrain requires at least 1 minute to clear by hand.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5. In addition, the distance a creature is thrown increases with a spell slot of level 6 (2d8x10), 7 (2d10x10), 8 (2d12x10) and 9 (2d20x10).
Ryoko's Guide to the Yokai Realms 283
S, M
a broken stone tile

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