Envenom
Choose a creature you can see within range to inflict with a magical poison. The target takes 2d4 poison damage and must make a Constitution saving throw. On a failed saving throw, it becomes poisoned for the spell’s duration.
While poisoned in this way, the target must make a Constitution saving throw at the end of each of its turns. It takes 2d4 poison damage on a failed saving throw. On a success, the spell ends on that target.
A lesser restoration spell cast on the target ends this spell early.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1st.
Sebastian Crow's Guide to Drakkenheim 187
V, S, M
a vial of basic poison

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