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Endure

Choose a willing creature you can see within range; it ceases to heed the pained calls of its body, needing neither food nor water to exist. An affected creature ignores the effects of Exhaustion and the Poisoned condition, and it can’t be Incapacitated, Paralysed, Stunned, or knocked Unconscious. Each time an affected creature takes damage that would reduce its Hit Points to 0, it makes a Death Saving Throw instead. If the creature fails 3 Death Saving Throws, it dies.

When the spell ends, the creature gains 1 Exhaustion level for each Death Saving Throw it failed. If the creature is resurrected after dying from these failed Death Saving Throws, it does not regain consciousness for a duration equal to the time for which this spell affected it. When it wakes, it gains 3 Exhaustion levels.

If the creature is still alive when the spell ends, it falls Unconscious for a duration equal to the time for which this spell affected it. Whilst Unconscious in this way, the creature can not be awakened by any means short of a Wish spell.

Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 minutes), 7 (1 hour), 8 (8 hours), and 9 (1 day).

Heliana's Guide to Monster Hunting 506

V, S, M

Material Components

a gem-encrusted cockroach worth 25* gp, which the spell consumes

Related Discipline
Apothecary, Artificer, Cleric, Druid, Paladin, Ranger, Tamer, Warlock
Related School
Necromancy
Effect Duration
1 Minute
Effect Casting Time
Action
Range
60 feet
Level
Level 5

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