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Electrify

You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of its next turn. The spell ends after dealing damage, or at the start of your next turn, whichever occurs first.

Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 1st.

Steinhardt's Guide to the Eldritch Hunt 188

V, S

Related Discipline
Artificer, Ranger, Sorcerer, Wizard
Related School
Evocation
Effect Duration
1 Round
Effect Casting Time
Bonus Action
Range
Self

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